Re-imagining Media for Learning


Tracy Fullerton is an experimental game designer and associate professor in the Interactive Media Division of the USC School of Cinematic Arts where she directs the Game Innovation Lab. Her design research center has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey, a collaboration with artist Bill Viola. She is on the conference committee for the 2012 Digital Media & Learning Conference in San Francisco, Calif: “Beyond Educational Technology: Learning Innovations in a Connected World.” Fullerton is heading up one of four important sub-themes

Badges for Lifelong Learning: Reframing the Debate


Last week saw the launch of the DML Competition. I’ve been following the development of Mozilla’s Open Badges project for a few months now and so was (and still am) excited by the potential of badges in education. The current ‘elevator pitch’ for Mozilla’s Open Badges project is: “Learning today happens everywhere. But it’s often difficult to get recognition for skills and achievements gained outside of school. Mozilla’s Open Badges project is working to solve that problem, making it easy to issue, earn and display badges across the web. The result: recognizing 21st century skills, unlocking

The Unintended Consequences of Cyberbullying Rhetoric


We all know that teen bullying – both online and offline – has devastating consequences.  Jamey Rodemeyer’s suicide is a tragedy.  He was tormented for being gay.  He knew he was being bullied and he regularly talked about the fact that he was being bullied.  Online, he even wrote: “I always say how bullied I am, but no one listens.  What do I have to do so people will listen to me?”  The fact that he could admit that he was being tormented coupled with the fact that he asked for help and folks didn’t help

Conectar Igualdad: Argentina’s Bold Move to Build an Equitable Digital Future


I recently had a chance to participate in a wonderful conference in Buenos Aires.  El Congreso Internacional de Inclusión Digital Educativa (The International Conference on Digital Inclusion Education) was an event that celebrated and illuminated a new national initiative in Argentina to equip students in secondary schools (grades 10, 11, and 12) with netbooks.  The program is sponsored by Conectar Igualdad, an organization supported by Argentina’s President and Ministry of Education.  The opening panel for the conference included Argentina’s Minister of Education, Director of Culture and Education, as well as officials from Conectar Igualdad.  The panelists

Mitch Resnick: The Role of Making, Tinkering, Remixing in Next-Generation Learning


Mitch Resnick is on the conference committee for the 2012 Digital Media and Learning Conference, “Beyond Educational Technology: Learning Innovations in a Connected World.” As Professor of Learning Research at the MIT Media Lab, he develops new technologies and activities to engage people (especially children) in creative learning experiences. His Lifelong Kindergarten research group developed ideas and technologies underlying the LEGO Mindstorms and WeDo robotics kits, used by millions of young people around the world. His group also developed the Scratch programming language and online community, enabling young people to create and share interactive stories, games,

Digital Media & Learning Conference 2012: Learning Innovations in a Connected World


The 2012 Digital Media and Learning Conference, it’s being announced today, will explore the richer, deeper learning enabled by the emergence of Web-enabled, mobile-based platforms that promote new models of peer-to-peer learning, anywhere/anytime learning, blended learning and game-based learning, both in school and out of school. The conference, to be held in San Francisco Mar. 1-3, 2012, will feature four core threads – democratizing learning innovation, innovations for public education, re-imagining media for learning, and making/tinkering/remixing – and steer headlong into pressing debates around the role of technology and the future of education and learning, including: 

‘How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn’


Duke University’s Cathy Davidson has staked out a reputation as a creative intellectual force committed to transforming the industrial model of education for the digital age. In 2010, President Obama nominated her to a six-year term on the National Council on the Humanities, a position confirmed by the Senate in July. She is co-director of HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory) and co-director of the nationwide Digital Media and Learning Competition. She has been one of our featured bloggers at DMLcentral from the start, and her posts consistently provoke and inspire. Now, she has

Changing the Game


Across the U.S., students are returning to their schools and college campuses. It also appears to be the beginning of a mini-revolution in the way digital media and learning are seen to affect the underlying structure of our educational system. It seems that everyday we are presented with news and commentary pointing to the ways the educational system is not preparing students to meet the challenges of the future. Here at DMLcentral, Monika Hardy has described the importance of changing our ways of thinking and working together while Ben Williamson has written about the challenges of

Worthy Reads: On Minecraft, Borges, Khan, Next Generation Museums


If you haven’t yet heard about Minecraft, then get ready. We can’t go to an education conference without hearing talk about it. The widely popular sandbox game has sold more than 3 million units, though it’s still in beta. Each player gets their own world to “mine” for resources and then “craft” those resources to build whatever they imagine. A great introduction to Minecraft and its potential for education, especially for the younger set, is this Teacher Teaching Teachers podcast, which features educators from around the world sharing how they are using it in and out