Visual programming languages and programming as a learning tool are old dreams, rooted in the late Seymour Papert’s creation of the Logo programming language for children. Lately, many promising variants — all of them based on visual rather than command-line interfaces — are popping up: Scratch, a successor to Logo, has been evolving in the MIT Media Lab’s “Lifelong Kindergarten;” Google has entered this arena with Blockly, “a library for building visual programming editors;” UC Berkeley’s Snap focuses on robotic control, as does Roberta. Many of these are powerful learning instruments, but because they run in
More Blog Posts
The topic of whether or how children should use new and emerging technologies for learning is evergreen, particularly as the new school year commences. I’ve written in this space before about reactions to tools for electronic reading and writing, and I’ve begun to notice that commentators on these subjects adopt a few different approaches for discussing learning with new (and old) media. I call them the nostalgia, work habits, and the situational approaches. Nostalgia Approach The nostalgia approach tends to focus on personal and emotional connections to books. When this approach is evoked, advocates note their
How can young people use coding to express their interests in areas such as hip-hop dance? To explore this question, Progressive Arts Alliance and the MIT Scratch team will host the Hip-Hop and Scratch Coding Summit, a two-day workshop for educators and program leaders to learn about creative pathways into computing. The summit, to be held Oct. 21-22 in Cleveland, Ohio, will bring together a diverse group of people who lead programs for young people, especially for youth in underserved communities. Forty participants will be chosen on Sept. 5, so there’s still time to apply. The summit
In my last blog, I talked about Learning Identities, Education and Community: young lives in the cosmopolitan city as an example of an attempt to study connected learning in action — catching the process of travel across learning sites and focusing on the process of building a learner identity. In that study, we paid particular attention to how participants in Oslo in Norway constructed narratives about themselves to suggest an almost existential meaning for the choices they made about education such as which school to attend, what courses to follow. How individuals “storied” themselves, what forms of
“Ms. Tate asked the ninth graders in her social studies class in Oakland to choose a contemporary issue related to a social movement they had studied and to develop their own Taking Action Plan. One student used Facebook to show her peers that feminism is still relevant today. On her Facebook page, she circulated links to information and thought-provoking memes about the status of women in today’s society. Another student produced a music video about marriage equality that she circulated to her networks on YouTube in order to raise awareness about gay rights. The ease with
Sarahi Espinoza Salamanca would not be studying at Cañada College in Redwood City, getting ready to transfer to a four-year college and major in political science and communications, were it not for the help of a scholarship for undocumented students. Unable to apply for federal student loans because of her status and discouraged by naysayers, she thought it would be impossible to go to college, and she knows many other undocumented youth feel the same way. (About 65,000 undocumented students graduate from high school each year in the U.S.) That’s why she created DREAMer’s Roadmap, a
What’s this all about?
This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.