Aaron is finishing his dissertation research at Ohio State University in Art Education. In his career as both an artist and teacher, he has explored the use of innovative technology in creative practices from classrooms to museum contexts. His current research develops connections between visual culture studies and actor-network theory. In the fall 2011, Aaron will start his position as an Assistant Professor of Art Education at SUNY New Paltz.
Alex is an associate professor at Quinnipiac University, where he teaches in a masters program in interactive communications. He formerly directed a masters program in informatics at the University at Buffalo, and was Research Director for the New Media Research Lab at the University of Washington. He has also worked in marketing for a large financial services firm, designed simulations for NASA, a public school teacher in Japan, and in city government as a budget analyst and planner. Alex has published articles and book chapters on how social media relates to social change, as well as
Andrew is a Research Fellow at the London Knowledge Lab, UK. His work builds on his PhD looking at how new forms of technology, such as tangible technology, can be designed to help young children explore different number concepts. This has recently informed the design of an exploratory number environment currently being evaluated on an Ipad. This work reflects Andrew’s wider interests into the way technology and forms of interaction shape early learning experiences and opportunities. Prior to research, Andrew worked as a qualified Infant teacher in Primary and Special Needs schools in a socially deprived
Betsy is a Human Centered Computing Ph.D. Candidate at Georgia Institute of Technology’s School of Interactive Computing. She is pursuing research that examines how culture impacts technology use, and how we can leverage cultural practices in designing learning interventions. She is focusing on young African American males’ use of video games and why they are not leveraging this into an interest in computer science as other groups do. In response to this, Betsy has created the Glitch Game Testers, where teens work as game testers for game companies and participate in computer science workshops. Glitch, in
Bonnie Nardi is a Professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. An anthropologist, she has studied the uses of digital technologies in offices, schools, homes, libraries, hospitals, scientific laboratories, and virtual worlds. Her theoretical orientation is activity theory. She is the author of many scientific articles and five books. Her latest book, a study of an online community, is My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (University of Michigan Press, 2010).
Christo is a PhD candidate at UC Berkeley’s School of Information and a researcher for the Digital Media and Learning Research Hub at the University of California’s systemwide Humanities Research Institute. His scholarship studies the intersection of youth cultures, digital media use, and the production of social inequalities. He’s currently working on his dissertation, an ethnography centered on the youth and families who attend an innovative New York City public middle school that celebrates digital media production and playing games as a way to “recruit” learning.
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center – Pittsburgh at Carnegie Mellon University and the Editor of ETC Press. http://waxebb.com/
Holly Willis is Director of Academic Programs at the University of Southern California’s Institute for Multimedia Literacy, where she teaches, organizes workshops and oversees academic programs designed to introduce new media literacy skills across USC’s campus and curriculum. She is also the editor of The New Ecology of Things (Art Center College of Design, 2007), a collection of essays, words, images and fiction that grapples with the potential and design challenges of pervasive computing, and she is the author of New Digital Cinema: Reinventing the Moving Image (Wallflower Press, 2005), which chronicles the advent of digital
Jan L. Plass Ph.D. is the Paulette Goddard Professor of Digital Media and Learning Sciences in the Steinhardt School of Culture, Education, and Human Development at New York University, where he co-directs the Games for Learning Institute. He is the founding director of the CREATE Consortium for Research and Evaluation of Advanced Technology in Education. His research is at the intersection of cognitive science, learning sciences, and design, and seeks to enhance the design of highly interactive visual environments. His current focus is on cognitive and emotional aspects of information design and interaction design of simulations
Justin is a doctoral candidate at the Harvard Graduate School of Education and project manager of the Digital Collaborative Learning Communities Project funded by the Hewlett Foundation. Justin researches how Web 2.0 tools are used in K-12 settings, with particular attention to issues of excellence, equity and learner analytics. His work uses both ethnographic methods and novel approaches for longitudinal modeling of individual and community behavior using the real-time user data generated by Web 2.0 tools. Justin is also co-Director of EdTechTeacher.org, a professional development firm that helps teachers and schools leverage new technologies to create
Karen is a PhD candidate at the MIT Media Lab, a member of the Scratch Team, and leads the ScratchEd project. Her research is primarily concerned with the ways in which learning communities support computational creators. More concretely, her work focuses on Scratch and the Scratch educator community, studying how participation in the Scratch online community and how professional development for educators can support young people as creators of computational media.
Katie is an advanced doctoral student in the Human Development and Education Program at Harvard Graduate School of Education, where she studies under Dr. Howard Gardner and Dr. Kurt Fischer. Her research focuses on the psychosocial development of adolescents and emerging adults. In particular, she studies adolescents’ developing sense of self and factors affecting this process, such as digital media and close interpersonal relationships. Katie holds two master’s degrees from Harvard, one in Mind, Brain, and Education and one in Risk and Prevention. Before beginning her doctoral work in 2005, she taught in Framingham, Massachusetts, and
Laura is a writer, researcher and consultant based in New York City. Currently, she is a Postdoctoral Associate in the Interaction Design Lab in the Departments of Communication and Information Science at Cornell University. In the fall she will be an Assistant Professor of Design at the Institute of Design at the Illinois Institute of Technology. Forlano’s research is on the role of information technology in supporting open innovation networks in urban environments with a specific emphasis on the use of mobile, wireless and ubiquitous computing technologies to support collaboration. She is co-editor with Marcus Foth, Christine
Lisa is a PhD candidate in the Program of Language Reading and Culture, Department of Teaching Learning and Sociocultural Studies at the University of Arizona. She is currently writing her dissertation “Forming a Collaborative Model for Appropriating Youth and Digital Practices for New Literacies Development with Teachers and Latino Students.” The study documents participatory ethnographic research with high school English teachers and predominately Latino students in urban southern Arizona. The interventionist methodology of the research is embedded in an anthropological and cultural historical framework. The work challenges deficit discourses and digital divide narratives for Latino youth by enlisting
Mark’s research focuses on teamwork, communication, and group expertise in situated gaming cultures. He received his Ph.D. from the University of Washington, looking at the practice of a group of gamers in the online game World of Warcraft. He is currently a post-doctoral scholar at the University of Washington Institute for Science and Mathematics Education (UWISME) and the Advancing Games as Innovative Learning Environments (AGILE) group, helping to evaluate player learning of science and math games such as Foldit and Refraction. Prior to doctoral work, Mark was the webmaster and a web game developer for the
Rebecca Black is an Assistant Professor of Language, Literacy, and Technology in the Department of Education at UC Irvine. She received her Ph.D. in Curriculum and Instruction from the University of Wisconsin, Madison. Her research centers on the literacy and socialization practices of young people from diverse cultural and linguistic backgrounds who are writing and participating in online, popular culture-inspired environments. This work includes an explicit focus on the 21st century skills and forms of literacy and learning that youth are engaging with in online spaces. Dr. Black’s work has been published in Teachers College Record,
Sean is a doctoral candidate in the Department of English at University of Texas, Austin, in the Digital Literacies and Literatures concentration. His dissertation explores the intersections between digital literacy and community engagement theory and practice. Tentatively titled “Networked Engagement,” this digital-born project argues that digital culture offers humanities disciplines innovative approaches to collaborating with non-academic partners but also presents distinct challenges for traditional research and teaching practices to adapt to such innovation. Sean is currently an assistant director at the Digital Writing and Research Lab at UT, Austin. He is also a HASTAC scholar and
Tanner is a Ph.D. candidate in English at the University of California, Riverside. His research examines race, gender, and power in digital media cultures. He is currently working on a dissertation titled “Race and Videogames,” which develops a theory of how race functions procedurally in videogames. He is also interested in developing a computer art project to act as a companion piece to my dissertation. Ideally this project would illustrate the main analytic he has developed in his dissertation, racial displacement. This analytic invites critics and players to evaluate how race is represented off of bodies
Tom Boellstorff is Professor in the Department of Anthropology at the University of California, Irvine, and Editor-in-Chief of American Anthropologist, the flagship journal of the American Anthropological Association. He is the author of The Gay Archipelago: Sexuality and Nation in Indonesia (Princeton University Press, 2005); A Coincidence of Desires: Anthropology, Queer Studies, Indonesia (Duke University Press, 2007); and Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (Princeton University Press, 2008).