When I read Henry Jenkins’ description of the Pokemon-like card game he played with entering students at USC’s interdisciplinary Cinema School, I realized that the project Tracy Fullerton had described in September, 2011, had come to pass.
When it comes to youth, technology and literacy, the warring lines seem to have been drawn and the voices on both the sides are strident, if not loud. There are those who insist that with the digital native in the classroom, we have to reconceptualize our idea of what the education system is, forwarding a hypothesis that the entire system of literate learning was designed with a particular student in mind and must be amended to accommodate the 'new' kind of student.
As digital media and networks make possible more networked and collaborative pedagogies, who teaches the teachers how to take advantage of the opportunities (and avoid the pitfalls) that new technologies afford? I have recounted previously on this blog how I discovered Will Richardson’s book, Blogs, Wikis, Podcasts and other Powerful Web Tools for Classrooms, when I started combining my own classroom teaching with social media.