Netprov: Storytelling as Performing Art

I’m no longer surprised when new media trends turn out to be rooted in decades-old practices. Netprov — networked, improvised storytelling in available media — is a “new” media form that actually goes back to the early days of computer-mediated communication (decades before the term “social media” emerged). Improvised storytelling online was one of my early joys when I discovered text-only conversations on BBSs, Usenet, MUDs, Compuserve, The Source and the WELL in the early 1980s. At that time, I called the practice “writing as a performing art.” A comment thread sometimes started out as or turned into

Watchworthy Wednesday: Opportunity to Provide Computer Ed in K-12 Schools

Want to provide a computer science and computational thinking education project in K-12 schools? Teams of educators, researchers, community members and others interested in doing so are being offered the chance to be awarded 19 “CS for All” grants, totaling $20 million, from the National Science Foundation (NSF). “With this solicitation, the NSF focuses on researcher-practitioner partnerships (RPPs) that foster the research and development needed to bring CS/CT to all schools,” says Nichole D. Pinkard, founder of the Digital Youth Network and associate professor in the School of Design College of Computing and Digital Media at

Watchworthy Wednesday: Survey Analyzes Plugged-in Parents

While 8- to 18-year-olds are clocking in lots of screen time, their parents are doing the same if not more, according to a new survey, measuring parental media use. The study by Common Sense Media, a nonprofit organization that provides parents, educators and youth with information to help with navigating media and technology, found that parents of teens and tweens spend more than nine hours a day looking at their screens. Of those parents surveyed, 78 percent believe they are good media and technology role models for their children. “The great news is that the report shows

IBM, Pearson and the Cognitive Infrastructure of Education

The world’s largest edu-business, Pearson, partnered with one of the world’s largest computing companies, IBM, at the end of October 2016 to develop new approaches to education in the “cognitive era.” Their partnership was anticipated earlier in the year when both organizations produced reports about the future trajectories of cognitive computing and artificial intelligence for personalizing learning. I wrote a piece highlighting the key claims of both at the time, and have previously published some articles tracing both Pearson’s interests in big data and IBM’s development of cognitive systems for learning. The announcement of their partnership

Lesson Ideas for Mobile Learning

I knew that I had to talk with Shelly Sanchez Terrell again when I learned through the tweetvine that she had a new book out about mobile learning (Learning to Go: Lesson Ideas for Teaching with Mobile Devices, Cell Phones, and BYOT). Six years ago, my interview with and blog post about Terrell’s netweaving turned out to be a useful resource when I sought to explain to educators the value and how-to of personal learning networks. She’s a teacher who teaches teachers. She’s taught in more than 20 countries! She’s currently adjunct professor At Alamo Community

Language, Gaming and Possibilities

Recently, I had the opportunity to talk with game designer Kathryn Hymes about language, agency, and world building. As one half of the gaming company Thorny Games (with Hakan Seyalioglu), Kathryn is currently running a Kickstarter for a tabletop roleplaying game, Dialect, a game that encourages players to create a new culture and its language and — over time — imagine how the language gradually dies. Possibilities of Gaming In looking at Dialect, I am particularly interested in how the flexibility of gaming allows players to move beyond traditional assumptions of what games can be and

DOI Finds Open Access Research

One of the best things to come out of Open Access Week was the oaDOI tool by Impactstory. If you are unfamiliar with the DOI (Digital Object Identifier) system, it provides a unique identifier for published works, one that operates as a persistent link to those works. Using this identifier, researchers can search for the work in question using just the DOI by adding “” to the front of it. While the DOI system is great, when you search for a research article using its DOI, you typically are pointed to the publisher’s’ version of the

The Importance of Working ‘Open’ in Education

Is working “open” the binary opposite of “closed” ways of working? Could it be that it’s as simple as flicking some kind of switch for your organisation or institution to begin embracing open working practices? Matt Thompson, a former colleague at Mozilla, doesn’t think so. Building on a post he wrote five years ago entitled simply “How to work open,” Matt has recently encouraged us to start small — using the metaphor of a dimmer switch to explain his point. Another metaphor we might want to use is of an elevator, as Bryan Mathers has used