I’m no longer surprised when new media trends turn out to be rooted in decades-old practices. Netprov — networked, improvised storytelling in available media — is a “new” media form that actually goes back to the early days of computer-mediated communication (decades before the term “social media” emerged). Improvised storytelling online was one of my early joys when I discovered text-only conversations on BBSs, Usenet, MUDs, Compuserve, The Source and the WELL in the early 1980s. At that time, I called the practice “writing as a performing art.” A comment thread sometimes started out as or turned into
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Gun control, immigration, education, abortion and police brutality are among the top issues that young people care about and want President-elect Donald J. Trump to care about, too. As part of the Letters to the Next President 2.0 project, students, ranging in age from 13 to 18, from across the country wrote letters expressing their views on myriad issues. Nearly 12,000 letters were penned online. The following are a few excerpts: “Gun violence across America has been getting progressively worse, and something needs to be done in attempt to resolve this crisis. Given the violent world we live
I get that there are going to be a lot of think pieces about what this means and what we need to do (I posted immediate repercussions of the election for teachers Tuesday night as well). I see your posts on social media, I hear your podcasts, I’m following your hashtag. We are coping and the words that are pouring forth are necessary. The statements of disgust, fear, and anguish are necessary right now as are those of action, determination, and hope. Keep doing that. On top of these, I am working my way through building
Recently, I had the opportunity to talk with game designer Kathryn Hymes about language, agency, and world building. As one half of the gaming company Thorny Games (with Hakan Seyalioglu), Kathryn is currently running a Kickstarter for a tabletop roleplaying game, Dialect, a game that encourages players to create a new culture and its language and — over time — imagine how the language gradually dies. Possibilities of Gaming In looking at Dialect, I am particularly interested in how the flexibility of gaming allows players to move beyond traditional assumptions of what games can be and
As Donald Trump was declared president elect early this morning, the website iCivics debuted a new edition of Executive Command, an animated educational game aimed at teaching kids all about the role of the president. The game has players take on the role and select an agenda for the country. They learn what it takes to accomplish their goals while facing the challenges and responsibilities that appear along the way. “We don’t learn civics and how to be involved as a citizen, genetically. We have to learn it, every generation,” Justice Sandra Day O’Connor says in a
One of the best things to come out of Open Access Week was the oaDOI tool by Impactstory. If you are unfamiliar with the DOI (Digital Object Identifier) system, it provides a unique identifier for published works, one that operates as a persistent link to those works. Using this identifier, researchers can search for the work in question using just the DOI by adding “doi.org/” to the front of it. While the DOI system is great, when you search for a research article using its DOI, you typically are pointed to the publisher’s’ version of the
I’ve been teaching educational game design for a few semesters now as part of a module of a Creative Thinking and Problem Solving liberal arts course at my institution. I started out as a novice to the whole idea of game design, but I knew a lot about education. From teaching the course several times, I’ve learned a lot about how to teach it (and how not to), but I’ve also learned a lot from observing my students make mistakes when designing educational games. And, I make these mistakes sometimes when attempting to design a game.
The Youth and Participatory Politics Research Network has debuted a new website, featuring its “Action Frame” — 10 questions designed to guide young people on how to make civic change in this digital age. From the website: Sixties activists insisted the personal is political. Change-makers in the digital age get that idea, and one-up it with another rallying cry: the political is social and cultural. Your platforms and digital strategies need to make this principle count, so that you, your peers, and your audiences engage each other, and the allies you all want, in high-quality, equitable,
Is working “open” the binary opposite of “closed” ways of working? Could it be that it’s as simple as flicking some kind of switch for your organisation or institution to begin embracing open working practices? Matt Thompson, a former colleague at Mozilla, doesn’t think so. Building on a post he wrote five years ago entitled simply “How to work open,” Matt has recently encouraged us to start small — using the metaphor of a dimmer switch to explain his point. Another metaphor we might want to use is of an elevator, as Bryan Mathers has used
Every year, without fail, I leave the Digital Media and Learning Conference with a renewed sense of purpose and commitment to my work. While I attribute some of this energy boost to the opportunity to connect with colleagues and share my research, I think its major source is the conference’s commitment to highlighting the power and responsibility of digital technologies to contribute to a more equitable and active civic life. Too often, when discourses about education and technology converge, conversations focus on the novelty-factor of particular tools in the classroom, opportunities for large-scale data collection, or
Franny Millen was in the 7th grade four years ago when she realized that many of her classmates couldn’t do their homework because they didn’t have a computer or internet access at home. To her, that was simply unfair and she and her family started a nonprofit organization, Eliminate the Digital Divide (E2D), to help her peers. “As educators, we recognize that we don’t have digital equity in our community but to Franny, it was just not fair,” Valerie Truesdale, chief technology officer of the Charlotte-Mecklenburg Schools in North Carolina, recalled. “Some students could extend learning beyond
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This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.
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