“Data is always lying to you… but, we can fix it, sometimes, maybe.” That’s how Patrick Ball, director of research for the Human Rights Data Analysis Group, opens his podcast, “Understanding Patterns of Mass Violence with Data and Statistics.” Published earlier this month, the podcast is part of Databites, a speaker series by Data & Society, a research institute in New York City that focuses on the social and cultural issues arising from data-centric technological development. The idea that observable data are the same as patterns of behavior is a “naïve model,” Ball says, adding that
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Earlier this year, we issued a call for proposals for panels and presentations for the first Digital Media and Learning Conference, an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Hub at University of California, Irvine. I was honored to be asked to be this year’s conference chair. Our initial theme is “Diversifying Participation.” Here’s some of the language we used in formulating that theme: “A growing body of research has identified how young people’s digital media use is tied to basic social and cultural competencies needed for full
A recent post from Inside Facebook has shown that Facebook is growing fast in Latin America, and a large part of this growth is happening in Brazil (33 percent each month, according to the same set of data). Interestingly, other news pieces about research from institutes such as Ibope (link is in Portuguese) have also shown that social games are increasingly popular in the country, especially among young adults. One hypothesis researchers here have is that Facebook growth has spiked partially because of the burgeoning popularity of the social network’s apps, especially the games. Social games
digital divide: the gap between people with effective access to digital and information technology and those with very limited or no access at all. The digital divide is understood to be the gap between those who use and are familiar with computers and technology and those who aren’t. I’m 17, African-American, live in a considerably urban neighborhood in Chicago, and would seemingly contradict many of the statistics about race and ethnicity and their relationship to the digital divide. I have broadband internet, I use it frequently, I know my way around the computer, and I like
As the new year rolls around, like many political science professors, Kareem Crayton is thinking about the possible repercussions of next year’s 2010 census and what he calls the “opening skirmishes” of the partisan fight over “who’s going to be counted” and where the boundaries of congressional districts should be drawn for the next decade. However, since working on the civic education website, The Redistricting Game, with a team of interactive media designers at the University of Southern California, Crayton’s attitudes about collaboration within the academy and participation in broader political conversations probably differ somewhat from
This is how personal learning networks work. When I first started using Second Life for education, I was helped by a teacher there, Kevin Jarrett, who I started following on the del.icio.us social bookmarking service. I use del.icio.us for social discovery — that is, when I find someone knowledgeable about a topic that interests me, I add them to my social bookmarking network and I also look for the people whose bookmarks they often use — their del.icio.us or diigo network, another great social bookmarking service. Through Kevin, I found Bud The Teacher. I follow both
As adults, we take social skills for granted… until we encounter someone who lacks them. Helping children develop social skills is viewed as a reasonable educational endeavor in elementary school, but by high school, educators switch to more “serious” subjects. Yet, youth aren’t done learning about the social world. Conversely, they are more driven to understand people and sociality during their tween and teen years than as small children. Perhaps it’s precisely their passion for learning sociality that devalues this as learning in the eyes of adults. For, if youth LIKE the subject matter, it must
Earlier this month, I participated in the Digital Natives Workshop hosted by KAIST, the MIT of Korea, and attended by researchers from the U.S. and across the Pacific Rim. My talk on adolescence and the science of attention (entitled “The Kids Are All Right”) has been recorded along with the other presentations and posted on Google Wave by Dave Sonntag, one of the organizers. I also live-blogged at www.hastac.org. After the workshop, we took the three-hour bus trip from Daejeon to Seoul where we had a field day at the Samsung D’Light interactive showcase and then,
Today, in conjunction with an announcement by President Obama calling for new efforts to reimagine and improve education in science and math, we are announcing a $2 million open competition supported by the John D. and Catherine T. MacArthur Foundation for ideas to transform learning using digital media. The competition seeks designers, inventors, entrepreneurs, researchers, and others to build digital media experiences – the learning labs of the 21st Century – that help young people interact, share, build, tinker, and explore in new and innovative ways. Supported by a grant to the University of California Humanities
While One Laptop per Child and other programs to address the digital divide are important, I have come to believe it is counterproductive to couple discussions of the transformative potential of digital media in learning too closely with discussions about institutional and cultural problems plaguing public education (failing schools, illiterate graduates, students who start school with inadequate vocabularies and little home support for studying, for example). The main problem is that systemic problems can’t be fixed by technology alone, and popular narratives about computers in schools are fraught with magical thinking and moral panics. Computers won’t
Tashawna is a high school senior in Brooklyn, NY. In the morning she leaves home for school listening to MP3s, texting her friends about meeting up after school at Global Kids, where she participates in a theater program, or FIERCE, the community center for LGBT youth. On the weekend she’ll go to church and, on any given day, visit MySpace and Facebook as often as she can. While she misses television and movies, she says she just can’t find the time. This describes what I call Tashawna’s distributed learning network, the most important places in her
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This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.
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