Modern Prometheus World
This unit is designed to help young people understand the role that ethics play in science and technology, begin to consider whether “the ends justify the means” in a particular situation, begin to think about the importance of companionship, and about what it means to be “human.”
In contrast to the Hollywood advancement and mistaken interpretation of Shelley’s story as being about a scary monster named Frankenstein, the original work addressed themes of companionship, bio-ethics, childbirth, the hubris of modern man, and the menace of the industrial revolution. Designing Plague World, we sought to produce an interactive narrative that engaged the player as first-person protagonist in a game-based version similar to the story.
View the Worked Examples Link with comments from Jim Gee and Henry Jenkins.
- Quest Atlantis
©2008 Trustees Indiana University
- Publication Date
- Friday, April 04, 2008