Using the Technology of Today in the Classroom Today: Digital Games, Simulations & Social Networking

Description

Specifically targeted to classroom teachers, this paper, researched by Jennifer Groff with assistance from Jason Haas, provides classroom teachers with compelling reasons to incorporate new technologies like games, simulations, and social networking into their classroom and strategies to overcome potential barriers. The authors introduce specific examples of these technologies being used to successfully enhance classroom learning, and they use case studies with specific teachers to illustrate some best practices in classroom learning with technology. The paper also introduces the i5 framework, which provides specific strategies for overcoming the many potential problems that come with introducing new and complicated tools into schools.

Creator/Author(s)
Eric Kloper
License

This article is protected by the following Creative Commons License.

Publication Date
Wednesday, August 03, 2011

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