Augmented Reality

Augmented Reality and Learning in Museums

Thursday, February 02, 2017 Comment AR in museum

When I read Camillia Matuk’s The Learning Affordances of Augmented Reality For Museum Exhibits on Human Health, I knew I wanted to speak with her about AR and learning. Camillia is assistant professor of educational communication and technology at New York University (with a Ph.D. in the learning sciences from Northwestern University, an MSc in biomedical communications from the University of Toronto, and a BSc in biological sciences from the University of Windsor.) She does design-based research investigations to better understand how innovative technologies and learning environments can better support teaching and learning. Q: Camillia, thank


Deconstructing Disneyland: An App-Based Media Literacy Experience

Monday, August 08, 2016 Comment Deconstructing Disneyland

If Pokémon Go marked the beginning of the era of mass-market Augmented Reality Games (ARGs), Deconstructing Disneyland may mark the beginning of ARGs as mobile media literacy education tools. Media scholars, game designers, technologists, educators, and students at Brigham Young University are finishing an “immersive mobile app that encourages users to critically engage with the popular theme park, expanding their media literacy skills while enhancing their Disney experience.” associate professor of design Brent Barson, student Chris Bowles, associate professor of media arts Jeff Parkin, and assistant professor of media arts Benjamin Thevenin plan to present their