Conference

Watchworthy Wednesday: 15 DML Speakers Ignite, Enlighten

Wednesday, October 19, 2016 Comment ignite speakers

Fifteen inspiring speakers took the stage Oct. 6 and 7 during the 7th annual Digital Media and Learning Conference at the University of California, Irvine. With 20 slides and 5 minutes each, they delivered some powerful talks, enlightening conference-goers about the DML projects that fuel their passions. The following are excerpts from the speakers and videos of their full Ignite presentations. Fresh Rap From Prof Ross “Well, this is a story about how my teaching got flipped, turned upside down…. In So California, born and raised, watching TV is how I spent most of my days,


Watchworthy Wednesday: 2016 DML Keynote Recap

Wednesday, October 12, 2016 Comment Keynote speakers

In case you weren’t among the nearly 500 people at the 7th annual Digital Media and Learning Conference last week at the University of California, Irvine, here are highlights from the keynotes. What is the Intellectual Culture of Games? Thanks to two factors that have emerged — mobile gaming and a healthy indie ecosystem — video games are in “the golden age,” according to games expert Constance Steinkuehler, presently a professor in digital media at the University of Wisconsin–Madison and co-director of the Games+Learning+Society Center at the Wisconsin Institute of Discovery and soon to join the UCI


DML History and Future: Share Your Story

Monday, June 08, 2015 Comment DML 2050 logo

What is DML (digital media and learning)? Where does it come from and what might its future look like? And, what has it meant for those involved? Every movement has stories to tell. Every field has one or more founding narratives. This year, a new “#DML2055 — DML in Action” thread at the DML Conference will give us all an opportunity to share our stories; the stories that shape this field and movement. To get us started, we invite all participants to share their own DML story (Why are you connected with DML?) using the #DML2055


Looking Ahead to Games for Change

Thursday, March 19, 2015 Comment table of small kids playing games working together on ipads

Growing to the thousands of attendees and general public that will encounter the games, ideas, and fun that are a part of this year’s Games for Change Festival hasn’t been easy. Asi Burak, president of Games for Change reflected on the growth that the organization and the movementhas experienced over the past decade. Emphasizing Action As an academic, so much of my time at conferences is spent either presenting to a largely passive audience or quietly consuming (or daydreaming) other people’s panels, lectures, and posters. Sure, the conference space can be enlivened through engaging activity and digital dialogue, butconferences are places I spend a lot


‘Improving Improvement’ in Education: Louis Gomez, Keynote Speaker for DML2014

Thursday, January 30, 2014 Comment dml connecting practices 2014 logo

While so much attention is focused on improving teaching – the controversy over using text scores as “teacher accountability” measures, for example – isn’t it also important to think about how we improve our notions of improvement? We see no lack of thinking about reforming education: Shouldn’t some attention be directed to how we’re thinking about educational change – and how to improve that thinking? Fortunately, Louis M. Gomez, who is scheduled to deliver the keynote address at DML 2014, has been working on these issues for some time. Perhaps the existing digital media and learning


Conferences as Catalysts for Educational Innovation and Change

Wednesday, February 01, 2012 Comment vintage photograph of thousands of men and women gathered in the streets

Last year I attended, on average, a conference or similar event every other week. As part of my role as Researcher/Analyst at JISC infoNet it’s an important part of what I do: finding out what’s going on in the UK education sector and disseminating our (publicly-funded) work. The face-to-face nature of conferences is, I believe, of even more importance in an extremely digitally connected world. Whilst it’s often the case that you can get to know people very well online, there’s something about embodied interaction that makes your knowledge of that person three-dimensional. I don’t think


Democratizing Learning Innovation

Thursday, October 06, 2011 Comment group of adult educators sitting working at conference table

Mark Surman is in the business of connecting things: people, ideas, everything. A community technology activist for almost 20 years, Mark is currently the executive director of the Mozilla Foundation, with a focus on inventing new ways to promote openness and opportunity on the Internet. He is on the conference committee for the 2012 Digital Media & Learning Conference in San Francisco, Calif., Mar. 1-3: “Beyond Educational Technology: Learning Innovations in a Connected World.” Surman is leading an important conference sub-theme, “Democratizing Learning Innovation.” Before joining Mozilla, he was an open philanthropy fellow at the Shuttleworth


Privatizing Public Education and ‘Learning to Cheat’ as a Digital Literacy

Monday, October 03, 2011 Comment animated image of railroad tracks in the desert

I’m usually pretty optimistic about the possibilities available to innovative teachers and students. Lately, however, I’ve been worried about the wholesale apathy and universal shoulder-shrug that’s been the response to “What do we do about public education?” At the school I teach at in Los Angeles, in particular, things have been pretty bleak. Let’s put some pieces together regarding this topic by looking at a few news articles. Recently, these were the headlines of three articles I read in the span of a few days: “YA Authors Asked to ‘Straighten’ Gay Characters“ “Water District Taps Google


Re-imagining Media for Learning

Thursday, September 29, 2011 Comment group of teen boys sitting together having classroom collaboration

Tracy Fullerton is an experimental game designer and associate professor in the Interactive Media Division of the USC School of Cinematic Arts where she directs the Game Innovation Lab. Her design research center has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey, a collaboration with artist Bill Viola. She is on the conference committee for the 2012 Digital Media & Learning Conference in San Francisco, Calif: “Beyond Educational Technology: Learning Innovations in a Connected World.” Fullerton is heading up one of four important sub-themes


Seeing the Classroom as a Hub of Technology-enabled Social Change

Tuesday, September 20, 2011 Comment students sitting together in classroom working as a learning hub

Antero Garcia, who teaches English at a high school in South Central Los Angeles, is a PhD candidate, focusing on critical literacies and civic identity through the use of mobile media and game play. He utilizes his classroom as a center of youth participatory action research. His students assess and address real-life needs in their South Central community. Garcia is on the conference committee for the 2012 Digital Media & Learning Conference in San Francisco, Calif: “Beyond Educational Technology: Learning Innovations in a Connected World.” Garcia is heading up one of four important sub-themes in the