Digital Divide

Revisiting Techno-euphoria

Thursday, July 05, 2012 Comment black and white photo of boy texting while riding his bike

In my last post, I talked about techno-euphoria as a condition that seems to mark much of our discourse around digital technologies and the promise of the future. The euphoria, as I had suggested, manifests itself either as a utopian view of how digital technologies are going to change the future that we inhabit, or woes of despair about how the overdetermination of the digital is killing the very fibre of our social fabric. A way out of it, for some of us working with young people and their relationships with (as opposed to usage of)


Very Worthy Reads

Thursday, April 05, 2012 Comment man filming students working on ipads

In a new report from the Berkman Center for Internet & Society at Harvard University, “Youth and Digital Media: From Credibility to Information Quality,” the authors set out to “map and explore what we know about the ways in which young users of age 18 and under search for information online, how they evaluate information, and how their related practices of content creation, levels of new literacies, general digital media usage, and social patterns affect these activities.” Their key findings: 1. Search shapes the quality of information that youth experience online.2. Youth use cues and heuristics


Media, Youth Activism & Participatory Politics: Case Studies in a Digital Age

Friday, November 04, 2011 Comment Education not deportation immigration reform rally protest women marching with signs

The growing use of digital media for social change is nourishing a dialogue about its impact on young people’s involvement in civic and political affairs. The Media Activism Participatory Politics (MAPP) project, an undertaking of the MacArthur Network on Youth and Participatory Politics (YPP), was created to further that conversation by examining youth-led organizations that encourage productive forms of participation in the public sphere. MAPP’s case study on the DREAM activist movement is the first of four case studies from Henry Jenkins’ Civic Paths project at the University of Southern California. The four projects examine exemplary


Digital Divides, Blog Bans, Games That Cause Change

Thursday, February 03, 2011 Comment students sitting in large classroom working on computers

Global Kids points us to important new resources in the digital media and learning field each month. “It’s how you play the game” (article): Followers of games and education are familiar with the opening last year in New York City of Quest to Learn (Q2L), the new 6-12 school. What is lesser known is the Ein Hayam Experimental School in Haifa, Israel, whose games-based pedagogy within this working class community of both Jews and Arabs is now five years old. While this past fall’s New York Times profile of Q2L highlights the high energy of the


Social Justice and Diverse Cultures of Participation

Monday, October 18, 2010 Comment baby holding onto table looking at laptop computer

Many educators are excited by the new opportunities and challenges for learning that digital media brings us. Stories about 11-year-old Kai, a learner at Quest to Learn school in New York, paint a picture of a young person for whom digital media are an integral constituent of his learning at school and at home, his social life and his hobbies and interests. This picture of the digital native (pdf) – a young person who has grown up surrounded by digital media and is expert in its use – is a familiar concept in the field of