Digital Media and Learning

Watchworthy Wednesday: 2016 DML Keynote Recap

Wednesday, October 12, 2016 Comment Keynote speakers

In case you weren’t among the nearly 500 people at the 7th annual Digital Media and Learning Conference last week at the University of California, Irvine, here are highlights from the keynotes. What is the Intellectual Culture of Games? Thanks to two factors that have emerged — mobile gaming and a healthy indie ecosystem — video games are in “the golden age,” according to games expert Constance Steinkuehler, presently a professor in digital media at the University of Wisconsin–Madison and co-director of the Games+Learning+Society Center at the Wisconsin Institute of Discovery and soon to join the UCI


Meet ‘The Class’

Thursday, May 05, 2016 Comment Four teenagers looking at smartphone screens while sitting

Our book is about a class of 13- to 14-year-olds at an ordinary urban secondary school in London, England. It is a famously tricky age, difficult for parents and teachers, and for the young people themselves. In conducting the research, we became increasingly curious about what young people want, how do they see the world, and how do they find a path through the opportunities and constraints they face?


Reassessing Collective Intelligence

Thursday, April 07, 2016 Comment Donald Trump's campaign manager grabbing reporter's arm

“@MichelleFields you are totally delusional”: Collective intelligence in 2016 Back in 2005, Tim O’Reilly, publisher and technology pundit, posted an essay describing “Web 2.0.” In it, O’Reilly attempted to describe what had changed about the internet since the early 2000 tech bubble and what had become called “Web 1.0,” the first generation of the  business-oriented, public web. One of the changes of Web 2.0 that O’Reilly identified was “harnessing collective intelligence,” using the group features of the web to develop new smart products. One effect of this collective intelligence, “turning the web into a global brain”


New for DML2016: Geek Out Day Features Hands-on Workshops

Thursday, March 03, 2016 Comment Geek Out Day at DML Conference happening October 5, 2016

On behalf of all of us at the DML Research Hub, I’m using this blog as an open invitation to our 7th annual Digital Media and Learning Conference, taking place Oct. 5-7 at UC Irvine. New this year: “Geek Out Day,” Oct. 5, featuring three- and six-hour workshops on such topics as civic engagement, designing online courses, digital storytelling, learning analytics, using Minecraft to teach academics and building youth social capital. Experts in their field will lead the nine workshops and participants should expect to fully immerse themselves. In fact, space is limited so seats are


From Changing Education Systems to Changing Society

Monday, February 29, 2016 Comment Group of young people working at individual computer stations

Whether stated explicitly or not, a core proposition of DML is that there are deep consequences to the ways that young people are learning both in and out of school and using digital technology with peers, in affinity groups, as they develop interests and expertise. In the context of the U.S., digital media and learning (DML) offers challenges to the school curriculum and significantly to the organization of the out-of-school, community-based non-formal learning sector. But, what could it mean in other places around the world? I recently visited TUMO Centre for Creative Technologies, in Yerevan, the capital


Public School Classrooms: Incubators for Social Learning

Thursday, February 28, 2013 Comment public school classrooms in urban area graffiti covering walls

What does it mean to be a teacher in the 21st century? It’s a question educators like Antero Garcia have been looking to answer since the digital media and learning initiative launched in 2006. Prior to joining the English department at Colorado State University in Fort Collins as an assistant professor, Antero spent eight years teaching high school English and ESL in South Central Los Angeles. While teaching at the majority-minority school, Antero took note of his students’ social connection to digital media. By incorporating mobile media devices and social m edia platforms into his formal


Pop Culture Criticism as 21st Century Skill

Thursday, May 31, 2012 Comment an older student and younger student work together on laptop mentoring

As part of the Digital Youth Network’s (DYN) 2011-2012 professional development, we have set out to explore how critical media literacy can help Chicago middle school students become responsible and savvy digital producers. Through hours of discussion and self-reflection, we have decided that the challenge to integrate critical theory into our tech-heavy digital production curriculum is no easy task. In what ways can we make critical media literacy relevant to our students’ desires to produce media that imitates the same mainstream content we want them to deconstruct? While teaching a DYN afterschool video production class at


Mitch Resnick: The Role of Making, Tinkering, Remixing in Next-Generation Learning

Tuesday, September 13, 2011 Comment lifelong kindergarten sign hanging from ceiling quote by Michel Resnick

Mitch Resnick is on the conference committee for the 2012 Digital Media and Learning Conference, “Beyond Educational Technology: Learning Innovations in a Connected World.” As Professor of Learning Research at the MIT Media Lab, he develops new technologies and activities to engage people (especially children) in creative learning experiences. His Lifelong Kindergarten research group developed ideas and technologies underlying the LEGO Mindstorms and WeDo robotics kits, used by millions of young people around the world. His group also developed the Scratch programming language and online community, enabling young people to create and share interactive stories, games,


Digital Media & Learning Conference 2012: Learning Innovations in a Connected World

Thursday, September 08, 2011 Comment DML Central logo

The 2012 Digital Media and Learning Conference, it’s being announced today, will explore the richer, deeper learning enabled by the emergence of Web-enabled, mobile-based platforms that promote new models of peer-to-peer learning, anywhere/anytime learning, blended learning and game-based learning, both in school and out of school. The conference, to be held in San Francisco Mar. 1-3, 2012, will feature four core threads – democratizing learning innovation, innovations for public education, re-imagining media for learning, and making/tinkering/remixing – and steer headlong into pressing debates around the role of technology and the future of education and learning, including: 


‘How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn’

Wednesday, September 07, 2011 Comment women siting on outdoor steps working on her computer

Duke University’s Cathy Davidson has staked out a reputation as a creative intellectual force committed to transforming the industrial model of education for the digital age. In 2010, President Obama nominated her to a six-year term on the National Council on the Humanities, a position confirmed by the Senate in July. She is co-director of HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory) and co-director of the nationwide Digital Media and Learning Competition. She has been one of our featured bloggers at DMLcentral from the start, and her posts consistently provoke and inspire. Now, she has