Digital Media

‘Compojing’: Writing with Emoji for Fun and Profit

Monday, September 19, 2016 Comment emojis on pillows

Over the past year and a half, I have been working closely with a group of researchers and teachers in Northern Colorado on a co-designed curriculum project called Compose Our World. While there is plenty to share about that project at a future date, today I want to talk a little bit about composition practices within our online communication tool, Slack. Specifically, I want to talk about “reactions” within the platform. While many readers may be presently using or are familiar with Slack, what I most appreciate is how seamlessly it moves communication from text to

Deconstructing Disneyland: An App-Based Media Literacy Experience

Monday, August 08, 2016 Comment Deconstructing Disneyland

If Pokémon Go marked the beginning of the era of mass-market Augmented Reality Games (ARGs), Deconstructing Disneyland may mark the beginning of ARGs as mobile media literacy education tools. Media scholars, game designers, technologists, educators, and students at Brigham Young University are finishing an “immersive mobile app that encourages users to critically engage with the popular theme park, expanding their media literacy skills while enhancing their Disney experience.” associate professor of design Brent Barson, student Chris Bowles, associate professor of media arts Jeff Parkin, and assistant professor of media arts Benjamin Thevenin plan to present their

Digital Media as Interactive Textbook

Monday, July 25, 2016 Comment museum patrons using tablet in museum.

Recently, I was a guest on the Meanwhile in the Future podcast on an episode titled “Flash Forward,” speaking about digital media and education. While speaking with Rose Eveleth, the host, I said something that’s sort of stuck with me in terms of thinking about what the roles of media and communications are in digital media. I do not believe that it can ever replace the classroom space and I worry about all the edtech efforts that are so heavily invested in the attempt to do just that. Loss of other senses and effect on critical

Connecting Digital Media to Civic Learning

Monday, July 04, 2016 Comment two men with headsets sitting and looking at multiple screens at broadcast work station

Since the printing press, communication media and citizen political engagement have been intertwined. Now that we have a global generation of young people who have printing presses, broadcasting stations, and organizing tools in their pockets, educators see ways to connect young people’s enthusiasm for Tumblr, Snapchat, YouTube with civic learning. I’ve been interested personally in the use of social media to encourage civic engagement among young people since the olden days of 2008, when I contributed a chapter on “Using Participatory Media and Public Voice to Encourage Civic Engagement” for an MIT Press volume: Civic Life

Introducing New Book Series: ‘Connected Youth and Digital Futures’

Monday, May 02, 2016 Comment Book Series Collage of book covers for 'Any Media Necessary' and 'The Class'

Building on research supported by the MacArthur Foundation’s Digital Media and Learning initiative, a new series “Connected Youth and Digital Futures,” is debuting its first two books — By Any Media Necessary: The New Activism of American Youth and The Class: Living and Learning in the Digital Age. This series offers books that describe the ways that the day-to-day lives and futures of young people are being reconfigured at the intersection of civil and political reform, transformation in employment and education and the penetration of digital technologies across all domains of social and personal life. Why

Speaking for the Oregon Trail Generation: Meet the Center for Solutions to Online Violence Team

Monday, March 28, 2016 Comment 11/03/15 - BOSTON, MA. - Scenes during the Sex, Gender, and Justice event held in the Raytheon Amphitheater at Northeastern University on Nov. 3, 2015. Photo by: Emma Putnam AMD'17/for Northeastern University

Moya Bailey brings her enthusiasm for transforming the digital humanities and her interest in asking critical questions about basic conditions for digital community engagement to her position at Northeastern University. Bailey has been an integral member of the #transformdh hashtag campaign to promote digital inclusion efforts to prioritize born-digital materials and complicate the potential meanings of “access” to technology.  As a core team member of the newly founded Center for Solutions to Online Violence, which received start-up funding from the recent DML Trust Challenge, she has been seeking innovative approaches to combatting the online sexism and racism that terrorizes

Reading as a Social Act

Thursday, March 24, 2016 Comment young girl reading book while standing in front of other books

It’s commonly acknowledged that writing is a social act. What does it mean to write online? When we write in the digital age, we are writing to share and to connect. But, what about the act of reading? I open this reflection by quoting myself from a prior DML post: These days, the role of the reader is much like the role of the learner (in a 21st century digitized context). I see a kind of inherent transformation in both of these roles. Reading used to be a more solitary act, bound to a private and

Preparing Museums to Lead Future Learning

Monday, March 14, 2016 Comment computer-generated image of floating museum

How do museums prepare for the arrival of the future, positioning themselves to be leaders in the learning ecology of tomorrow? To find out I spoke with one person who keeps an eye on that horizon — Elizabeth Merritt — from the Center for the Future of Museums. We spoke about augmented reality, digital badges and how museums can become a transformative force in education. Welcome, Elizabeth. Please introduce yourself. I’m Elizabeth Merritt, vice president for strategic foresight and founding director of the Center for the Future of Museums at the American Alliance of Museums. That’s

The Power of Community Open Online Courses

Monday, March 07, 2016 Comment Teacher speaking to teenagers who are all holding and looking at smartphones

When MOOCs came along, and were swiftly adopted as the latest venture-funded startup fad, many who didn’t receive so much publicity back then started thinking of possibilities other than massive courses or strictly commercial open courses. Peter Shukie, lecturer at Community College, Blackburn, UK, and doctoral student at Lancaster University, started experimenting with “COOCs” — Community Open Online Courses. “The idea came from my experiences in adult literacy and community education, especially around students and teachers who seemed to be excluded — while at the same time being courted — by moves toward a technology-inspired learning ecology. At the

Making Learning Matter in the Digital Classroom

Thursday, February 04, 2016 Comment Online Course description screenshot

In a recent blog post, I discussed the noteworthy success of a web-based course launched by a research university in a high-profile initiative that emphasized online access as much as digital education. As I pointed out, student evaluations are almost never universally positive about large courses, particularly required courses with many drafts due for projects that can feel like “busy work” to skeptical undergraduates. I interviewed the course instructor, Alexandra Sartor, in this blog post and wanted to follow up with the instructional designer, Ava Arndt, as well. A disclaimer is probably in order here, since