DML Conference

Virtually Connecting at #2016DML

Thursday, September 22, 2016 Comment dml2015

I am pleased to report that the upcoming Digital Media and Learning Conference (to be held at the University of California, Irvine on Oct. 5-7) is slated as rich ground for Virtually Connecting!   Virtually Connecting is a connected learning community that is reshaping the ways we think about professional collegiality. In a traditional model of professional development, conferences have always been the key location to build conversations and connections. In the era of the conference hashtag and the meeting back channel, claims have been made that it is easier to keep up with conference conversations,

Deconstructing Disneyland: An App-Based Media Literacy Experience

Monday, August 08, 2016 Comment Deconstructing Disneyland

If Pokémon Go marked the beginning of the era of mass-market Augmented Reality Games (ARGs), Deconstructing Disneyland may mark the beginning of ARGs as mobile media literacy education tools. Media scholars, game designers, technologists, educators, and students at Brigham Young University are finishing an “immersive mobile app that encourages users to critically engage with the popular theme park, expanding their media literacy skills while enhancing their Disney experience.” associate professor of design Brent Barson, student Chris Bowles, associate professor of media arts Jeff Parkin, and assistant professor of media arts Benjamin Thevenin plan to present their

Amino One Makes Bioengineering Useful, Easy to Learn

Thursday, July 21, 2016 Comment bioengineering lab workshop

A chemistry set was a big part of what first interested me in science, back in the 20th century. Today’s scientist of tomorrow has the opportunity to play and learn with a bioengineering set! Yes, you can safely experiment with genetically altering bacteria to create your own pigments and more. It’s called Amino One from AminoLabs — a “laptop size Personal Bioreactor and Transformation Station” that enables learners to experience safe hands-on bioengineering — and make personally useful products. Personally, as a painter, I can’t wait to engineer bacteria to create my own pigments. Julie Legault, CEO

Connecting Digital Media to Civic Learning

Monday, July 04, 2016 Comment two men with headsets sitting and looking at multiple screens at broadcast work station

Since the printing press, communication media and citizen political engagement have been intertwined. Now that we have a global generation of young people who have printing presses, broadcasting stations, and organizing tools in their pockets, educators see ways to connect young people’s enthusiasm for Tumblr, Snapchat, YouTube with civic learning. I’ve been interested personally in the use of social media to encourage civic engagement among young people since the olden days of 2008, when I contributed a chapter on “Using Participatory Media and Public Voice to Encourage Civic Engagement” for an MIT Press volume: Civic Life

STEM Design Strategies to Engage Underrepresented Students

Monday, June 27, 2016 Comment 4 kids in classroom learning computer program

Although “making is a stance toward learning,” Minecraft is proving to be an object to learn with as well as think with in many after-school programs. “Talking about tinkering while doing it, in person and online, can enhance social contexts for peer learning and for learning thinking skills,” however, inequities continue to exist in underserved communities — what Henry Jenkins has called “the participation gap.” Digital Youth Network, among others, has been busy trying, assessing, and spreading the word about practices that effectively bridge the gap. At DML 2016, on Thursday, Oct. 6, at 12:30 p.m.,

Research Shows Connected Learning Works

Monday, June 20, 2016 Comment girl with headphones on and laptop

Does connected learning — particularly in disadvantaged communities and for underrepresented youth — work? The answer is important to students, educators, and parents. It’s also of great interest to institutions such as the MacArthur Foundation, which has a multi-decade commitment to improving educational outcomes. After years of granting millions of dollars to schools, the foundation started a broad initiative that was based not strictly on educational institutions, but also on the extra-curricular learning environments that were emerging as more and more young people became immersed in digital media: “In 2004, we decided to consider alternative paths.

Designing Youth Participatory Action Research Pathways: Bringing YPAR to DML

Monday, April 04, 2016 Comment graphic design for DML Geekout Day workshop, Designing Youth Participatory Action Research Pathways

Sometimes when you are immersed in a community and surrounded by friends with like-minded interests, beliefs, and ideas, you begin to forget that an entire world that does not understand your lingo or share your experiences exists outside that community. I re-learn this lesson often in the context of the Youth Participatory Action Research (YPAR) community. I feel so fortunate to have been invited to share my YPAR experiences across multiple audiences over the past few weeks. I participated in an Educator Innovator webinar alongside several members of the UCLA Council of Youth Research to discuss

New for DML2016: Geek Out Day Features Hands-on Workshops

Thursday, March 03, 2016 Comment Geek Out Day at DML Conference happening October 5, 2016

On behalf of all of us at the DML Research Hub, I’m using this blog as an open invitation to our 7th annual Digital Media and Learning Conference, taking place Oct. 5-7 at UC Irvine. New this year: “Geek Out Day,” Oct. 5, featuring three- and six-hour workshops on such topics as civic engagement, designing online courses, digital storytelling, learning analytics, using Minecraft to teach academics and building youth social capital. Experts in their field will lead the nine workshops and participants should expect to fully immerse themselves. In fact, space is limited so seats are

Re-imagining the Where, When, and How of Educational Practice

Monday, February 03, 2014 Comment students using multi touch screen on wall

“Well, I guess in all honesty I would have to say that I never knew nor did I ever hear of anybody that money didn’t change.” (Cormac McCarthy, No Country For Old Men) Last month, I was at Bett, the annual educational technology and training show. It was a feast for the senses: I saw higher-pixel displays that supposedly ‘improve learning,’ multi-touch screens to ‘transform educational experiences,’ and (of course!) tablet devices were presented as a panacea for, well, everything. The irony was that the venue was simultaneously hosting the EAG Amusement and Leisure Show. If

Re-Designing Learning For Democracy

Thursday, March 14, 2013 Comment john dewey quote democracy must be born anew within each new generation

Ann Pendleton-Jullian, the architect and educational redesigner, notes that:  “Design has the capacity to shape contexts as frames for things to happen.”  My excitement at being part of the connected learning movement and the Digital Media and Learning initiative sponsored by the John D. and Catherine T. MacArthur Foundation is that, together, thousands of us are thinking and working and making in order to design new ecosystems for learning in which the democratic, egalitarian, and innovative can thrive and flourish. If you think you hear a critique of the status quo in that sentence, you are