Recently, I had the opportunity to talk with game designer Kathryn Hymes about language, agency, and world building. As one half of the gaming company Thorny Games (with Hakan Seyalioglu), Kathryn is currently running a Kickstarter for a tabletop roleplaying game, Dialect, a game that encourages players to create a new culture and its language and — over time — imagine how the language gradually dies. Possibilities of Gaming In looking at Dialect, I am particularly interested in how the flexibility of gaming allows players to move beyond traditional assumptions of what games can be and
I’ve been teaching educational game design for a few semesters now as part of a module of a Creative Thinking and Problem Solving liberal arts course at my institution. I started out as a novice to the whole idea of game design, but I knew a lot about education. From teaching the course several times, I’ve learned a lot about how to teach it (and how not to), but I’ve also learned a lot from observing my students make mistakes when designing educational games. And, I make these mistakes sometimes when attempting to design a game.