Videogames & Learning

How Software Sees Us

Friday, August 02, 2013 Comment man sitting in dark room designing bird on 2 computers

How we think about digital media is paralleled by how we think about learner identities. What kinds of learning identities are being promoted for an anticipated future in an increasingly softwarised society? About ten years ago, the designers Dan O’Sullivan and Tom Igoe asked the question “how does the computer see us?” The striking image of a hand with one finger, one eye, and two ears that they produced as a response to this question—a simple yet weirdly obscene finger-eye-being—reminds us that the technologies we create carry built-in assumptions about the people who will use them.