The concept of “big data” has been the subject of considerable hype and speculation in recent years. So much so that the dominant technologies and technical practices that generate big data — data analytics, algorithms and machine learning — are now commonly described as “artificial intelligence” instead. As a result, Ian Bogost argues, there has been “an explosion of supposed-AI in media, industry and technology.” Despite emerging punctures in the big data and AI hype bubbles, it remains hard to dispute that digitally produced, collected and analysed forms of data have been vested with certain powers
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If you’re interested in gaming research, how to design educational games and how gaming can be used to promote learning and social impact, you should check out this year’s two gaming workshops at the 8th annual Digital Media and Learning Conference. Designing Learning Games Eric Klopfer and Scot Osterweil, of MIT’s Education Arcade, are leading the workshop on “Designing Learning Games — an XCD approach.” “Our work in designing learning games has evolved into a framework of design principles for what we call ‘Resonant Games’ — games that are designed for the whole learner as well
Like many of my friends and colleagues, August is the month for deep engagement in course design. If you were to shine a flashlight into this world, you would find me on a couch in the living room, hair disheveled, clothes unchanged for days, various plates and cups tossed to the floor, surrounded by books ranging from Vygotsky’s Mind in Society to Scieszka and Barnett’s Battle Bunny. I love this time of year. And, once I get started on design, it is almost impossible to stop. For me, imagining a learning environment, curating the texts, and
Students at three Los Angeles area high schools this coming school year will be tackling questions about media literacy, work retraining and youth movements as part of a PBS NewsHour video reporting program aimed at teaching them the tools for employment as multi-media journalists in the future. “We have mentors work with the students and their teachers as they produce three video projects at each of the schools, and the best ones can get featured on PBS NewsHour,” said Christine Zirneklis, PBS SoCal community engagement coordinator. The mentors are broadcast media experts familiar with video editing
I am lucky to know some amazing teachers. I know teachers who are throwing open the doors of their classrooms and partnering with community organizations, libraries, and museums to expand students’ learning opportunities. I know teachers who are flipping the hierarchical teacher-student relationship on its head to allow students to take the lead in their learning. I know teachers who are linking their students to networks that discuss and take action on the most pressing issues of the day. When I ask these teachers why they are making these innovative moves in their practice, they tell
Two years ago, Connected Camps and Institute of Play launched Minecraft Summer of Learning, piloting a new model for in-game virtual summer camps. We’ve served over two thousand families since then, and are mid-way through summer 3.0. This year’s camps reflect a ton of learning and iteration, but what has stayed constant is our focus on relationships. Through our summer camps, kids are developing close relationships around shared interests, and are able to stay connected with our community year-round. Deep and Close Friendships As I wrote back when we were about to launch, the engine for
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This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.