How Can VR be Used for Learning?


The hype around virtual reality (VR) has died down a bit, though the conference keeps going. I was happy to attend the Versions conference earlier this year, though I was disappointed (but not surprised) that there wasn’t that much new stuff. Rather, it seems there is less happening than there was before as the medium continues to figure out what its best use cases are if it is to become a consumer technology. Since last year, I’ve learned that, for me personally, I prefer room scale VR to other experiences. The ability to move through space

Watchworthy Wednesday: Apply to Present at DML2017 by May 1


Got an innovative program or research project dealing with connected learning or digital media and learning? We want to hear about it at this year’s Digital Media and Learning Conference, and the deadline to apply to be a featured speaker has been extended to May 1. The 8th annual DML Conference is an international gathering that brings together a vibrant and diverse community of innovators, thinkers, and progressive educators to delve into leading-edge topics in digital media and learning. Attendees build connections across research, design, and practice in the service of progressive, equitable, and youth-centered approaches

Does Digital Media Have a Place in Hands-On Science Learning Space?


I reached out to Rebecca Bray, the chief of experience development at the Smithsonian’s National Museum of Natural History in Washington, D.C., to learn about how the museum developed and now runs its innovative Q?rius (pronounced “curious”) space, opened in 2013 as an interactive and educational lab with microscopes, touch screens, interactive activities and a “collection zone,” housing over 6,000 different specimens and artifacts visitors can handle. In our conversation below, we explore their design process, the role of youth learners, the pros and cons of integrating digital media into a hands-on learning space, and more.

Rescuing Student Participation Through Digital Platforms


Like many of my colleagues who think carefully about digital literacy and pedagogies, I began seriously considering the use of social media platforms in educational settings — sites like Twitter, Facebook, and Tumblr — around 2008. Despite nearly a decade of innovative uses of digital platforms in educational settings, the use of these platforms and spaces continues to be trivialized by the public and teachers alike, with cries echoing about attention spans and nostalgia for the loss of face-to-face interaction, which seem more “real.” But, to continue to dismiss digital platforms, particularly those focused on social

Watchworthy Wednesday: How AI Will Transform Medical Practice


Armed with reams of data, a patient’s father convinced Dr. Anthony C. Chang, his daughter’s pediatric cardiologist, to proceed with her surgery. “A data scientist, the father of one of my congenital heart defect patients, really wanted to give me more data than we typically get so he tabulated the pulse oximetry readings on his daughter and plotted it out for me and convinced me that we needed to push ahead with surgery,” Chang said. The chief intelligence and innovation officer and medical director of the Heart Failure Program at Children’s Hospital of Orange County (CHOC),

Turning Bullies Into Leaders Through Writing


When their writing is read and praised by others, “bullies become class leaders — they want attention, acknowledgement, appreciation. In this case, appreciation of creative risk.” Journalist-turned educator Geoffrey Gevalt is speaking of the Young Writers Project, an online writing magazine and community by and for more than 3,000 young people: “This site is a community that provides peer, mentor and professional support through reactions to individual posts, projects (youth-led, artist-supported initiatives) and, formal learning Playlists — offered for a small fee (or free if you can’t afford it.) This community has only one rule — RESPECT

Diversity Makes Design Sense


The 2017 NCES report “Women, Minorities, and Persons with Disabilities in Science and Engineering” notes that the participation of women, minorities, and persons with disabilities (WMPD) in science and engineering fields does not match their proportion of the population. For more than two decades, women have earned about half the bachelor’s degrees in science and engineering, although they overrepresented in some fields (70% of psychology degrees) and underrepresented in others (women are only 18% of computer science degree-holders). While the report provides many reasons to be optimistic, it also shows that we have some ways to

Screen Time for Kids: Getting the Balance Right


From digital homework platforms to extended video chats with friends, from remote working to family WhatsApp groups, there are infinite ways that digital media are becoming integrated into both children’s and parents’ lives. Despite parents reporting how they benefit in their personal, professional and parenting lives from digital media, it is remarkable that so many in this generation of parents are still anxiously watching the “screen time” clock. “Screen time” is not “good” or “bad” in and of itself, but is rather a shorthand (though fairly out-dated) way of talking about millions of different ways of