Anti-Violence Work, Performance Studies and Experimental Pedagogy


This post concludes the series that DML Central has been running based on interviews with members of the development team for the Center for Solutions to Online Violence by focusing on T. L. Cowan of the University of Toronto, who describes herself as a “writer, performer, activist, and professor” committed to anti-violence work. Cowan described how she “worked as an anti-violence feminist activist with different community organizations throughout the 90s, which were bricks and mortar centers” and completed “anti-violence training as an undergraduate student.” She also participated “in street-based activism and women’s shelter-based activism and became

Networked Narratives: Netproving in the Mirror World


In our most recent script, we set the stage for how we approached the Networked Narratives course (@NetNarr) as a networked improvisation including some mystery characters. Here, we reflect on what was designed as an open space for the collective imagination — a place where students created alternative personas and then engaged them in the #NetNarr mirror world called #Arganee. Designing for Emergence, The Screenplay, Part 3 Act 3: Scene 1 (Like previous acts, the opening scene dissolves into a view over Alan’s shoulder at a video chat screen with Mia. Her background appears to be

Developing Socially Engaged Youth Through Game Design


This summer at the Games For Change Festival, the Game Jam Guide e-book was released, sharing advice from a range of experts on how to lead game jams. One of those experts is Matthew Farber, an assistant professor of technology, innovation and pedagogy at the University of Northern Colorado (and whom will be presenting on the topic at the upcoming Digital Media and Learning Conference). I reached out to Matthew to learn more about how he uses games for learning and how the Guide can help others run their own game jams. Matthew, it interests me