Muki Hansteen Izora is the Senior Design Researcher and Strategist with the Product Research and Incubation division of Intel’s Digital Health Group. He is also the Intel lead and co-PI for the TRIL Centre’s Cognitive Function research strand. His research in exploratory and product focused technology applications involves a focus on strategic planning, ethnographic research, product conceptualization, design strategy.
Muki’s research interests are quite diverse, ranging from investigating the ways in which emerging economies might harness digital tools to improve health and well being, to more recently exploring technologies to support cognition in elderly populations and experimenting with how interactive media and gaming technologies might improve both cognitive and physical health.
A primary emphasis of his work is on understanding the needs of individuals and the dynamics of health eco-systems that surround them: the network of cultural practices, social relationships, and institutions linked to wellness. Insights gathered from this research inform his efforts to conceptualise, design, prototype, and pilot novel interactive technologies that define Intel’s future applications in the health space.
Prior to joining Intel, Muki served as a lead researcher at Philips Research Labs focused on the development of prototype mobile devices and software applications for emerging markets. Muki holds an undergraduate degree in Cultural Anthropology from the University of California at Santa Cruz and later completed his graduate training in Learning, Design and Technology at Stanford University.
Alice Taylor has been working with internet-delivered content for entertainment and education since 1995. Outgoing Commissioning Editor for Education at Channel 4, Alice spent the last three years commissioning award-winning digital products targeting teens and tweens. In December 2010, Alice announced her intention to leave Channel 4 in order to pursue a 3D printed network-aware toymaking startup, called Makieworld.
Recent commissions at Channel 4: Channel 4 Education’s 2010 slate included the return of activism project Battlefront, as well as new playful originals The Curfew, a web game about civil liberties, Privates, a PC game about sexual health and Super Me, a collection of video, games and facts encouraging happiness and mental resilience. Bow Street Runner, C4 Education’s first game commission, won a Children’s BAFTA in 2008. In 2009, 1066 won Best Online Game at the BIMAs, and Best Educational at SXSW. Routes won the Prix Jeunesse, as well as Best Online Content at the BIMAs, and Smokescreen won Best Game at SXSW. 2010 awards to date include 4 BIMAs for The Curfew, Privates and Battlefront.
About Makieworld: A startup entertainment company, producing socially-aware, networked and customisable dolls, games and play.
François Bar is Associate Professor of Communication in the Annenberg School for Communication & Journalism at the University of Southern California. He is a steering committee member of the Annenberg Research Network on International Communication. His research and teaching focus on the social and economic impacts of information technologies, with a specific concentration on telecommunication policy, user-driven innovation and technology appropriation. His most recent work examines the impact of information technology for development, in places ranging from East Africa to Latin America. His work has been published in books of collected studies, in policy reports, and in such journals as Information Technologies and International Development, Communications & Strategies, Telecommunications Policy, The Information Society, Media, Culture & Society, Organization Science, Infrastructure Economics and Policy, Communications & Strategies, Réseaux, and the International Journal of Technology Management. He is co-Editor in Chief of Information Technologies and International Development (ITID).
Mizuko Ito is a cultural anthropologist of technology use, examining children and youth’s changing relationships to media and communications and is Professor in Residence and John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine, with appointments in the University of California Humanities Research Institute, the Department of Anthropology, and the Department of Informatics. Her work on educational software appears in Engineering Play: A Cultural History of Children’s Software. In Japan, her research has focused on mobile and -portable technologies, and she co-edited a book on that topic with Daisuke Okabe and Misa Matsuda, Personal, Portable, Pedestrian: Mobile Phones in Japanese Life. She has led a three-year collaborative ethnographic study, funded by the MacArthur Foundation, examining youth new media practices in the US, and focusing on gaming, digital media production, and Internet use. The findings of this project are reported in Hanging Out, Messing Around, and Geeking Out: Youth Living and Learning with New Media. Continuing this work on informal learning with new media with the support of the MacArthur Foundation, she is Research Director of the Digital Media and Learning Hub at UC Irvine. Her web site is at http://www.itofisher.com/mito.
Tara Lemmey is Chairman of LENS Ventures, an innovation investment and development company working with leading institutions, including American Express, Nokia, and the Lumina Foundation in creating next markets. She is a leading expert in making both vast and disruptive innovation happen. Along with private boards, Ms. Lemmey is on the Markle Task force on National Security, serves as Commissioner on the Embassy of the Future, and is on the Faculty of the Center for Integrative Medicine at the University of Arizona.
Tara has been published in Wired, Business 2.0, Business Week, and the Harvard Business Review. She is an active participant at Fortune Brainstorm and Fortune Most Powerful Women Summits. She has been a visiting lecturer at Stanford, Harvard, MIT, Columbia, and UC Berkeley and is a commentator on public radio.
A serial entrepreneur, Tara has founded multiple start-ups in both the private and public sectors. Earlier in her career, Tara was president of the Electronic Frontier Foundation, where she worked on global initiatives in the areas of intellectual property, encryption, and privacy. She has also founded three technology companies that were trailblazers in new markets and was on the founding board of TRUSTe, a leader in online privacy.
In addition, Lemmey is CEO of Net Power & Light; currently in stealth.
Dr. David Washington is a philanthropy consultant based in Washington D.C. and Los Angeles overseeing “Partnerships for Purpose,” an initiative focused on leveraging the resources of government, philanthropy and business for pro-social change. Prior to this endeavor, he served as the interim CEO of “Change the Equation,” the science, technology, engineering and math non-profit inspired by President Obama and founded by the CEOs of Xerox, Kodak, Time Warner Cable and Intel, as well as the Carnegie and Bill & Melinda Gates Foundations. He is currently a Senior Fellow in the Marshall School of Business at USC.
Previously, Dr. Washington served President Obama as an Associate Director for the White House Office of Public Engagement where he assisted with public-private partnerships within the business and foundation communities. His White House duties also included serving as the point person for the children and families’ community and the transportation community, in addition to the sports and entertainment industries, regarding philanthropy and pro-social efforts. On the Presidential Transition Team, Dr. Washington worked as the Special Assistant to the Director of Intergovernmental Affairs & Public Liaison, a time period in which the strategies for public-private partnerships within the White House were developed. David also served as a senior advisor for the California Obama for America team beginning in February 2007. His primary duties revolved around mobilizing Los Angeles’ young professional communities, local elected officials, the entertainment industry and the fundraising community.