The Future of Museums and Libraries in a Digital Age: A Bibliography of Resources and Weblinks

This posting includes the references cited in the previous posts that were part of the “Inspiring the Technological Imagination” research project.

Anderson, S. and A. Balsamo. (2007). “A Pedagogy for Original Synners.” In Tara McPherson, ed. Digital Youth, Innovation, and the Unexpected. (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) Cambridge, MA: MIT Press: 241-259.

Asen, R. (2004). “A Discourse Theory of Citizenship.” Quarterly Journal of Speech90: 189-211.

Atkins, D. and M. Peterson Holland, eds. (2002). “Digital Technology and Indigenous Communities.” D-Lib Magazine8.2 (March).

Baca, M. (Ed.). (2002).”Introduction to Art Image Access: Issues, tools, standards, strategies. [Electronic version]. Los Angeles, CA: J. Paul Getty Trust.

Balsamo, A. (2005). “Taking Culture Seriously: Educating and Inspiring the Technological Imagination.” Academic Commons.

Balsamo, A. (Forthcoming). Designing Culture: The Technological Imagination at Work.Duke University Press.

Berwick, C. (2007). “Nonsmoking Capricorn mMuseum Seeks Networking, Dating, Serious Relationships, Friends.” ARTnews.October: 194-197.

Bowen, J., et al. (2007). “A Museum’s Wiki.” In J. Trant and D. Bearman, eds. Museums and the Web 2007: Proceedings.Toronto: Archives & Museum Informatics.

Braun, L. W. (2004). “What’s in a Game?” VOYA,August: 189.

Bressler, D. (2006). “Mobile Phones: A new way to engage teenagers in informal science learning.” In J. Trant and D. Bearman, eds. Museums and the Web 2006: Proceedings.Toronto: Archives & Museum Informatics.

Brown, J. S. “New Learning Environments for the 21st Century.”

Bush, V. (1945). “As We May Think.” The Atlantic Monthly.176, 91 (July): 101-108.

Cardiff, R. (2007). “Designing a Web Site for Young People: The challenges of appealing to a diverse and fickle audience.” In J. Trant and D. Bearman, eds. Museums and the Web 2007: Proceedings.Toronto: Archives & Museum Informatics.

Castells, M. (2001). The Internet Galaxy.New York: Oxford University Press.

Castells, M. (n.d.). “Creatividad, arte y comunicación en la cultura de la virtualidad real.” [Creativity, art and communication in the culture of the real virtuality]. Unpublished personal notes for a conference.

Chan, S. (March 5, 2009). “QR codes in the museum – problems and opportunities with extended object labels.” Blog posting to fresh + new(er).

Chun, S., Cherry, R., Hiwiller, D., Trant, J., and Wyman, B. (2006). “Steve Museum: An ongoing experiment in social tagging, folksonomy, and museums. In J. Trant and D. Bearman, eds. Museums and the Web 2006: Proceedings.Toronto: Archives & Museum Informatics.

Cisler, S. (2002). “Letter from San Francisco: The Internet bookmobile.” First Monday[Online] 7 (10). Retrieved May 2, 2009 from

Coyle, K. (2006). “Mass Digitization of Books.” The Journal of Academic Librarianship32(6): 641-645.

deCerteau, M. (1984). The Practice of Everyday Life.Trans. Steven Randall. Berkeley, CA: U of California Press.

Dempsey, L. (2009). “Always On: Libraries in a world of permanent connectivity.” First Monday[Online] 14 (1-5). Retrieved March 2, 2009 from

Derrida, J. (1996). Archive Fever.(E. Prenowitz, Trans). Chicago: University of Chicago Press. (original work published 1995).

Dilevko, J. and L. Gottlieb. (2004). The Evolution of Library and Museum Partnerships: Historical antecedents, Contemporary Manifestations and Future Directions.Westport, CN: Libraries Unlimited.

Din, H. and P. Hecht, eds. (2007). The Digital Museum: A Think Guide.Washington D.C.: American Association of Museums.

Donath, J. (1999). “Identity and Deception in the Virtual Community.” In P. Kollock & M. Smith, eds. Communities in Cyberspace.London: Routledge.

Doherty, P., Rothfarb, R. & E. Starbrook. (2008) “Museums Virtual Worlds.” Museums and the Web Conference.

Dunn, H. (2000). “Collection Level Description: The museum perspective.” D-Lib Magazine6 (September).

Estabrook, L., Witt, E., and L. Rainie. (2007). “Information Searches that Solve Problems: How people use the internet, libraries, and government agencies when they need help.” Pew Internet & American Life Project: Washington, DC. Retrieved from:

Falk, J. H., & Dierking, L. D. (2000). Learning from Museums: Visitor experiences and the making of meaning.Walnut Creek, CA: Rowman and Littlefield.

Falquet, G., J. Guyot, and L. Nerima. (2001). “Design and Analysis of Virtual Museums.” Museums and the Web Conference.Seattle, WA.

Filippini-Fantoni, S., Antenna Audio Ltd., and J. Bowen. (2007). “Bookmarking in Museums: Extending the museum experience beyond the visit?” In J. Trant and D. Bearman, eds. Museums and the Web 2006: Proceedings.Toronto: Archives & Museum Informatics.

Föckler, P., Zeidler, T., Brombach, B., Bruns, E., and O. Bimber. (2005). “PhoneGuide: Museum Guidance Supported by On-device Object Recognition on Mobile Phones.” ACM International Conference Proceeding Series: Vol. 154.4th International conference on mobile and ubiquitous multimedia. Christchurch, New Zealand: 3-10.

Fox, M. (2009). “Mobile Practices and Search: What’s hot!” Paper presented at the Computers in Libraries Annual Conference,Arlington, VA. Retrieved May 8, 2009, from

Fram, A. (2009). “More Cell Phone Users Dropping Landlines.” The San Francisco Chronicle.Retrieved May 8, 2009, from

Galloway, P. (2004). “Preservation of Digital Objects.” Annual Review of Information Science and Technology38: 549-590.

Gallaway, B. “Get Your Game On: What Makes a Good Game, Anyway?” VOYA.

Gates Foundation. (2004). “Toward Equality of Access: The role of public libraries in addressing the digital divide.” Retrieved June 1, 2007, from

“German Authors Outraged at Google Book Search.” (2009). Der Spiegel (April 27). Retrieved from:,1518,621385,00.html

Goodlander, G. (2009). “Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is letting game players redefine the rules.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings.Toronto: Archives & Museum Informatics.

Green, T. (2009). “The Collection Catalogue is Dead, Long Live the Catalogue.” Message posted on February 4 to:

Guy, M., and Tonkin, E. (2006). “Folksonomies: Tidying up Tags?” D-Lib Magazine(January) 12.

Hagel, J. and J. S. Brown. (2005). The Only Sustainable Edge: Why business strategy depends on productive friction and dynamic specialization.Boston: Harvard Business School Press.

Haley Goldman, K. (2007). “Cell Phones and Exhibitions 2.O: Moving beyond the pilot stage.” In J. Trant and D. Bearman, eds. Museums and the Web 2007: Proceedings.Archives & Museum Informatics.

Hamma, K. (2005). “Public Domain Art in an Age of Easier Mechanical Reproducibility.” D-Lib Magazine(November) 11.

Hammond, T., Hannay, T. Lund, B., and J. Scott, J. (2005). “Social Bookmarking Tools: A general review.” D-Lib Magazine(April) 11.

Hargittai, E. (2003) “The Digital Divide and What to Do about It.” In D. C. Jones, ed. New Economy Handbook.San Diego, CA: Academic Press.

Hazan, Susan. “Cultural Institutions Take on a (Second) Life of their Own.”

Hein, Hilde. (1990). The Exploratorium: The Museum as laboratory.Washington, D.C.: Smithsonian Institution Press.

Horrigan, J. (2009). “The Mobile Difference: Wireless connectivity has drawn many users more deeply into digital life.” Pew Internet & American Life Project:Washington D.C. Retrieved April 10, 2009, from

Huhtamo, E. (2002). “On the Origins of the Virtual Museum.” Virtual Museums and the Public Understanding of Science and Culture: Nobel Symposium (NS 12).May 26-29. Stockholm, Sweden.

Ito, M., Horst, H., Bittanti, M., boyd, d., Herr-Stephenson, B. Lange, P.B. et al. (2008). Living and Learning with New Media: Summary of findings from the digital youth project.The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. Retrieved from:

Ito, M., S. Baumer, M. Bittanti, d. boyd, R. Cody, B. Herr, H. A. Horst, P. G. Lange, D. Mahendran, K. Martinez, C.J. Pascoe, D. Perkel, L. Robinson, C. Sims, and L. Tripp. (with J. Antin, M. Finn, A. Law, A. Manion, S. Mitnick and D. Schlossberg and S. Yardi). (Forthcoming). Hanging Out, Messing Around, Geeking Out: Living and Learning with New Media.Cambridge: MIT Press.

Jackson, S. and R. Adamson, R., (2009). “Doing it for the Kids: Tate online on engaging, entertaining and (stealthily) educating six to 12-year-olds.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings.Toronto: Archives & Museum Informatics.

Jeanneney, J. N. (2007). Google and the Myth of Universal Knowledge: A view from Europe.(T.L. Fagan, Trans.). Chicago: University of Chicago Press. (Originally published 2005).

Jenkins, Henry. (2006). Convergence Culture: Where old and new media collide.New York: NYU Press.

Jenkins, H. (2006). Fans, Bloggers, and Gamers: Exploring participatory culture.New York: New York University Press.

Jenkins, H., Clinton, K., Puroshotma, R., Robison, A., and M. Weigel. (2007). “Confronting the Challenges of Participatory Culture: Media education for the 21st century.” Chicago: The MacArthur Foundation: 1-68.

Jones-Garmil, K., ed. (1997). The Wired Museum: Emerging technology and changing paradigms.New York: The American Association of Museums.

Kafai, Y. B., Peppler, K. A., and G. M. Chiu. (2007). “High Tech Programmers in Low-income Communities: Creating a computer culture in a community technology center.” In Steinfield, Pentland, Ackerman, and Contractor, eds. Communities and Technologies: Proceedings of the third communities and technologies conference.Michigan State University. London: Springer544-563.

Kellogg Smith, M. (2006). “Viewer Tagging in Art Museums: Comparisons to concepts and vocabularies of art museum visitors.” In J. Turner and J. T. Tennis, eds. Advances in classification research. Proceedings of the 17th ASIS&T SIG/CR Classification research workshop.

Kennedy, R. (2009). “To ramp up its Web site, MoMA Loosens Up.” [Electronic version]. The New York Times(March 4). Retrieved March 11, 2009, from

Kessler, J. (1995). “The French Minitel: Is there Digital Life Outside of the US ASCII Internet? A Challenge or a Convergence?” D-Lib MagazineDecember. Available from:

Koman, R. (2002). “Riding Along with the Internet Bookmobile.” Retrieved April 10, 2009, from

Kresh, D. (Ed.). (2007). The Whole Digital Library Handbook.Chicago: American Library Association.

Kroski, E. (2008). “On the Move with the Mobile Web: Libraries and mobile technologies.” Library and Technology Reports44(5). Retrieved January 11, 2009 from

Lagoze, C., Arms, W., Gan, S. Hiiman, D., Hoehn, W., Millman, D. et al. (2002). “Core Services in the Architecture of the National Science Digital Library (NSDL).” Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries,July 14-18.

Lee, S. K. (2008). “Mobile Phone Use in a Science Museum: Toward a possibility of informal science learning.” Paper presented at the Mobile Communication and the Ethics of Social Networking conference.Budapest, Hungary.

Leetaru, K. (2008). “Mass Book Digitization: The deeper story of Google Books and the Open Content Alliance.” First Monday[Online] 13(10). Retrieved from:

LeFurgy. W. (2005). Building preservation partnerships: The Library of Congress National Information Infrastructure and Preservation Program (NDIIPP). Library Trends,54(1): 163-172.

Levine, J. (2006). “Gaming & Libraries: Intersection of Services.” Library Technology Reports42 (5).

Licklider, L.C.R. (1965). Libraries of the Future.Cambridge: MIT Press.

Liston, S. (2009). “OPACs and the Mobile Revolution.” Computers in Libraries29(5): 6-16.

Lynch, C. (2005). “Where Do We Go From Here? The next decade for digital libraries.” D-Lib Magazine11.7/8 (July/August). Available from:

Lynch, C. (2008). “Repatriation, Reconstruction, and Cultural Diplomacy in the Digital World.” EDUCAUSE Review43.1 (January/February): 70-71.

Maidenberg, K. (2008). “The Race to Create a Digital Library: Google Books vs. the Open Content Alliance.” Scroll1(1). Retrieved from

Lessig, L. (2008). Remix: Making art and commerce thrive in the hybrid economy.New York: The Penguin Group.

LiCalzi O’Connell, P. (2007). “One Picture, 1000 tags.” [Electronic version]. New York Times(March 28).

Low, L. (2006). “Connections: Social and mobile tools for enhancing learning.” The Knowledge Tree,12. Retrieved April 13, 2008, from

Mannoni, B. (1996). “Bringing Museums Online.” Communications of the ACM,39: 100-106.

Marty, P., Rayward, W.B., and M. B. Twidale. (2003). “Museum Informatics.” In B. Cronin, ed. Annual Review of Information Science and Technology37: 259-29.

Mayer, B. “Libraries Got Game.”

McGonigal, Jane. “Gaming the Future of Museums.”

McTavish, L. (2006). “Visiting the Virtual Museum: Art and experience online.” In J. Marstine, ed. New Museum Theory and Practice: An Introduction.New York: Blackwell.

Milstein, S. (2009). “Twitter For libraries.” Computers in Libraries29(5): 17-18.

Mulholland, P., Collins, T. and Z. Zdrahal. (2005). “Bletchley Park Text: Using mobile and semantic web technologies to support the post-visit use of online museum resources.” Journal of Interactive Media in Education24.

Murphy, J. and H. Moulaison. (2009). “Social Networking Literacy Competencies for Librarians: Exploring considerations and engaging participation.” Paper presented at Association of College and Research Libraries (ACRL) 14th National Conference2009.

National Center for Education Statistics. (2007). ‘’Public Library (Public Use) Data Files’’

Neiburger, E. (2007). “Gamers … in the library?” American Libraries Association38 (5): 58-60.

Newhouse, V. (1998). Towards a New Museum.New York: Monacelli Press.

Nicholson, S. (2007) “The Role of Gaming in Libraries: Taking the pulse.” White paper available from

Nicholson, S. (Forthcoming). “Go Back to Start: Gathering baseline data about gaming in libraries.” Preprint available at http://librarygamelab.orgbactostart.pdf

Palfrey, J. and U. Gasser. (2008). Born Digital: Understanding the first generation of digital natives.New York: Basic Books.

Parry, R., Ortiz-Williams, M., &A. Sawyer, A. (2007). “How Shall we Label our Exhibit Today? Applying the principles of on-line publishing to an on-site exhibition.” In J. Trant and D. Bearman, eds. Museums and the Web 2003: Proceedings. Toronto: Archives & Museum Informatics.

Pennavaria, K. (2002). “Representations of Books and Libraries in Depictions of the Future.” Libraries and Culture37.3 (Summer, 2002): 229-248.

Peppler, K. A., and Y. B. Kafai. (2007). “From SuperGoo to Scratch: Exploring Creative Digital Media Production in Informal Learning.” Learning, Media and Technology,32(2): 149-166.

Pew Internet & American Life Project. (2008). Writing, Technology and Teens.Washington, D.C.

Picker, R. (2009). “Antitrust Updates: Google Book Search; Section 2 Symposium; The Mediated book.” The University of Chicago Law School Faculty Blog(April 29). Retrieved from:

Pollack, Wendy. (1999). “Science Centers on the Web.” ASTC DimensionsSeptember/October. (online) Retrieved on July 19, 2009:

Pratty, J. (March 5, 2009). “New Museum Web Project Creative Spaces Sparks Debate among Web Experts.” MachineCultureBlog.

Proctor, N. (2007). “When in Roam: Visitor response to phone tour pilots in the U.S. and Europe.” In J. Trant and D. Bearman, eds. Museums and the Web 2007: Proceedings.Archives & Museum Informatics.

Proctor, N. and Tellis, C. (2003). “The State of the Art in Museum Handhelds in 2003.” In J. Trant and D. Bearman, eds. Museums and the Web 2003: Proceedings.Archives & Museum Informatics.

Proctor, N. (2009) “The Museum as Agora: What is collaboration in museums 2.0.” WebWise Conference,Washington D.C.

Puig, V., L’Hour, Y., Haussone, Y.,and C. Jauniau. (2009). “Collaborative Annotation System Using Vocal Comments Recorded on Mobile Phones and Audio Guides: The Centre Pompidou Exhibition Traces du Sacré.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings.Toronto: Archives & Museum Informatics.

Putnam, R. D. (2000). Bowling Alone: The collapse and revival of American community.New York: Simon & Schuster.

Rainie, L. (2007). “28% of online Americans have used the Internet to tag content. Forget Dewey and his decimals, Internet users are revolutionizing the way we classify information – and make sense of it.” [Electronic version]. Washington, DC: The Pew Research Center.

Raine, L. (2008). “The Role of Libraries in a Networked World.” Paper presented at the Texas Library Association Annual Conference.Dallas, TX. Retrieved March 8, 2009, from

Raine, L. (2009). “How Libraries can Survive in the New Media Ecosystem.” Paper presented at the HELIN Library Consortium.Bryant University, Smithfield, RI. Retrieved March 8, 2009, from

Rayward, W. B., and M. B. Twidale, M. B. (1999). “From Docent to Cyberdocent: Education and guidance in the virtual museum.” Archives & Museum Informatics13: 23-53.

Resnick, M. (1994). Turtles, Termites, and Traffic Jams. MIT Press, Cambridge, MA.

Resnick, M. (1996). “Beyond the Centralized Mindset.” Journal of the Learning Sciences5, 1: 1-22.

Resnick, M., A. Bruckman, and F. Martin. (1996). “Pianos Not Stereos: Creating Computational Construction Kits.” Interactions3, 6: 64-71.

Resnick, M. (1998). “Technologies for Lifelong Kindergarten.” Educational Technology Research and Development 46, 4.

Resnick, M. (2006). “Computer as Paintbrush: Technology, Play and the Creative Society.” In Singer, D., R. Michnick Golinkoff, and K. Hirsh-Pasek, eds. Play=Learning: How Play Motivates and Enhances Children’s Cognitive and Social-Emotional Growth.Oxford UP, New York.

Resnick, M. (2007). “All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten.” Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition.

Resta, P., L. Roy, M.K. de Montano, and M. Christal. (2002). “Digital Repatriation: Virtual museum partnerships with indigenous peoples.” Proceedings of the International Conference Computers in Education3-6 (Dec): 1482 –1483.

Rifkin, J. (2000). The Age of Access. New York: Penguin Putnam Inc.

Ross, S. & Hedstrom, M. (2005). “Preservation Research and Sustainable Digital Libraries.” International Journal on Digital Libraries5(4): 317-324.

Rothfarb, R. and P. Doherty. (2007). “Creating Museum Content and Community in Second Life.” Museums and the Web Conference.April 11-14: San Francisco, CA.

Rybczynski, W. 2008. “Borrowed Time: How do you Build a Public Library in the Age of Google?” SlateFeb 27.

Samis, P. (2007). “New Technologies as part of a comprehensive interpretive plan.” In H. Din and P. Hecht, eds. The Digital Museum: A think guide.Washington, DC: American Association of Museums: 19-34.

Samis, P. (2007). “Gaining Traction in the Vaseline: Visitor response to a multi-track interpretation design for Matthew Barney: DRAWING RESTRAINT.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings. Toronto: Archives & Museum Informatics.

Samis, P. & S. Pau (2009). “After the Heroism, Collaboration: Organizational learning and the mobile space.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings.Toronto: Archives & Museum Informatics.

Scalzo, John. (January 5, 2009). “Video Game Librarian.”

Schneider, A. (2007). “L. A. Art Online: Learning from the Getty’s electronic cataloguing initiative.” [Electronic version]. Los Angeles: The J. Paul Getty Trust.

Schroyen, J. and K. Gabriëls. (2009). <“The Design of Context-specific Educational Mobile Games.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings. Toronto: Archives & Museum Informatics.

Schmidt, A. (2006). “Are you Game?” School Library Journal52 (6): 52-54.

Simon, N. (2009). “Going Analog: Translating virtual learnings into real institutional change.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Selected Papers from an International Conference.Toronto: Archives & Museum Informatics: 13-21.

Singh, S. (2008). “U.S. raises $19b in spectrum sale.” The Times of Indiav (March 25). Retrieved March 8, 2009, from

Smith, K. J. (2009). “The future of Mobile Interpretation.” In J. Trant and D. Bearman, eds. Museums and the Web 2009: Proceedings.Toronto, Archives & Museum Informatics.

Smith, A. (2006). “Distributed Preservation in a National Context: NDIIPP at mid-point.” D-Lib Magazine(June) 12(6). Retrieved from

Smith, A. (April 29, 2009). “Google Book Search Settlement will Expand Access.” Google Public Policy Blog. Retrieved from:

Springer, M., Dulabahn, B., Michel, P., Natanson, B., Reser, D., Woodward, D. et al. (2008). “For the Common Good: The Library of Congress Flickr pilot project.’ Retrieved from

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2009 Virtual Worlds Conference

2004 WebWise Conference

2009 WebWise Conference

“A Closer Look at the Winning Libraries”

ALA Teen Tech Week Resources

American Association of Museum: Center for the Future of Museums

Andy Hold Virtual Library

American Indian Higher Education Consortium (AIHEC)


Art Collector, Walker Art Center/ Minneapolis Institute of Arts

Artefacts Canada

Art Institute of Chicago: My Scrapbooks

Art Museum Image Consortium (AMICO)

ARTPORT, Whitney Museum of American Art

ArtRage Freeware


ArtsConnectEd (Walker Art Center and the Minneapolis Institute of Arts)


Association of Science-Technology Centers Try Science site

Australian Libraries Gateway


Baltimore Museum of Art: Matisse for Kids

Berkman Center for Internet and Society

Berkeley Digital Library SunSITE

Bethlehem (Pennsylvania) Digital History Project

Brown, John Seely

California Science Center: The Big Lab

Center for Urban School Improvement

“Challenges to Building an Effective Digital Library”

Champaign Public Library

Chicago Field Museum: This Old Habitat

Chicago Public Library: For Teens (Teen Volume)

Circuit Bending

Click! A Crowd Curated Exhibition (Brooklyn Museum of Art, June 27-August 10, 2008)

Coalition for Networked Information

Conference of the International Committee for Documentation of the International Council of Museums

Consortium for the Computer Interchange of Museum Information (CIMI)*/ (archived pages from its original Website)

Contra Costa (CA) library

Creative Spaces Web Project and

The Davis LAB at the Indianapolis Museum of Art

Deer Creek School “Our Town” project

Denver Public Library: Co-evolver

Design and the Elastic Mind, MoMA

Digital Library Federation

Dittrick Medical History Center at Case Western Reserve University

EDUCAUSE: Onoline list of Digital Libraries, San Francisco Museum of Modern Art

The Exploratorium’s Digital Library

The Exploratorium in Second Life

The Exploratorium’s PIE Institute

Field Museum of Natural History: Crown Playlab

The Fine Arts Museums of San Francisco: ImageBase

Flash Museum

Flickr: The Commons

Freesound Project

Midge Frazel: Virtual field trips

Beth Gallaway: The Librarian’s Guide to Gaming!

Games in Libraries podcast

Game On: Games in Libraries

Gaming Blog Bibliography

Howard Gardner: GoodPlay, Good Work

Get Connected: Tech Programs for Teens

Getting Started: Making Music with Teens

J. Paul Getty Museum: Art and Architecture Thesaurus Online (AAT)

J. Paul Getty Museum: Bookmarks

J. Paul Getty Museum: Getty Games

J. Paul Getty Museum: The Getty Museum in Whyville 2005 Getty press release: 2006 assessment by Susan Edwards:

GIMP software

Google Public Policy Blog on “Google Book Search Settlement”

Guidelines for Media Resources in Academic Libraries (2006)

The Handheld Wiki

Handheld Online Conference (June 3, 2009)

Hip Hop Academy

Homework Spot

Internet Public Library

The International Spaceflight Museum Second Life

International Council of Museums (ICOM)

Institute of Museums and Library Services (IMLS)

IMLS: “National Study on the Use of Museums and the Internet”

IMLS: “Connection to Collections”

IMLS: “Engaging America’s Youth Initiative”

IMLS: “International Strategic Partnership”

Ito, Mimi (Personal Blog) and the MacArthur Foundation Digital Media and Learning Initiative: Ethnographic investigation

Jacksonville Public Library, FL: JPL for teens!

The Jefferson County Library

Philip Harland: Virtual tours of archeological museums

Henry Jenkins Personal Blog

Joconde, France

L.S. King: list of virtual filed trips

Latino Virtual Museum (LVM)

Librarians’ Internet Index

Library of Congress on

Library Gaming Toolkit

Library Gamer Blog

“The Library”: teen tech week song

Library of the Herbert D. Katz Center for Advanced Judaic Studies

Louisiana Digital Library

Luce Center at the American Art Museum: Fill the Gap Activity

MacArthur Foundation’s Digital Media and Learning Initiative And

MacArthur Foundation’s Digital Media and Learning Initiative: New Media Literacies Project

MacArthur Foundation Spotlight Blog posting: “Audrey Aronowsky: WhyReef”

Maine’s Virtual Library: MARVEL

Michigan State University: Museum Quilt Index

Minnesota Historical Society: Placeography wiki

Minneapolis Central Library: “Quiet on the Set” Contest

Mobile tour creators: Antenna Audio Learning Times NousGuide Heritage 365 Guide By Cell Spatial Adventures, Inc. Museum 411

Museo Virtual De Arts El Pais (MUVA)

Museum Computer Network (MCN)

Museum Domain Management Association (MuseDoma)

Museum Educational Site Licensing Project (MESL): 1995-1997 archives

Museumlinks’ Museum of Museums

Museum Meetup

Museum of Curiosity

The Museum of Fine Arts, Boston: Mobile wallpaper

Museum of Modern Art: Guide system

Museum of Modern Art: Red Studio

Museum of Online Museums (MoOM)

Museum of Science and Industry: Idea Factory

Museum of Science and Industry: Fab Lab

Museum of Tolerance: Jerusalem Virtual Museum

Museum on the Go



The MuseumsWiki (Jonathan Bowen)

National Digital Information Infrastructure and Preservation Program (NDIIPP)

National Digital Library Program (NDLP)

National Gaming Day @ your library

National Museum of Mexican Art” WRTE RadioArte 90.5FM and

The National Oceanic and Atmospheric Administration (NOAA) in Second Life

National Science, Mathematics, Engineering and Technology Educational Digital Library (NSDL)

National Telecommunications and Information Administration (NTIA) A Nation Online Reports

NMC Pachyderm Conference, Dallas, TX Susan Chun, Opening Plenary Speech, 2007

“Nebraska Auditor Cries Foul on Gaming in Libraries”

The New York Hall of Science: Virtual Hall of Science (VHOS)

New York Public Library, NY: Teenlink

New Haven Free Public Library

Newark Museum Wiki

New Museum of Contemporary Art: Rhizome

Nichole Pinkard, Digital Youth Network

Scott Nicholson: 2006 survey of libraries and games

Open Content Alliance

Ontario Science Center

Ontario Science Center: Weston Family Innovation Center

The Prado at Google Earth

The Prado YouTube video

The PIE Network

Project Gutenberg

Public Catalogue Foundation, England

Pygoya Web Art Museum

Quest to Learn

Scott Rice and Amy Harris: Library Games Blogs

San Jose Museum of Art: iPhone audio tour

San Jose Tech Museum: Tech Virtual Test Zone

Save Outdoor Sculpture

Scholastic’s Internet Field Trips site

Seattle Art Museum: My Art Gallery

The Second Louvre

Second Life Alliance Library System

Phil Seed: Virtual Car Museum

The Shifted Librarian

Simon, Nina. Museum 2.0 Blog.

Smithsonian American Art Museum; Meet Me at Midnight

Smithsonian American Art Museum: Ghost of a Chance (Artificial Reality Game) Final report

The Splo: “Second Life’s oldest Science Museum founded April 1, 2006.”

“Social Networking Literacy Competencies for Librarians: Exploring Considerations and Engaging Participation”

Sonoma County Library, CA: Teenspace

The Steve Project

“Summary of Effort and Result for the Carvers Bay Digital Arts Experience”

Teachers Tap

Tate Museum: Young Tate

Tate Museum: Tate Kids

Tate Museum: Handheld Conference, London (September 4 and 5, 2008) Tate Museum: Events podcast

“Teen Poetry Video Workshop”

Teen Tech Week Wiki

Telecommunications Virtual Museum

University of California Santa Barbara Library

U.S. Library of Congress American Memory Project

US Library of Congress: Rome Reborn: The Vatican Library and Renaissance Culture exhibit

The Vatican Museums Online

“Videography workshops coming to area libraries”

“Video Production Workshops”

Virtual Free Sites

Virtual Field Trips

Virtual Museum of Canada: Image Gallery;jsessionid=FAD707DD32B257B689F954CA392AAAB9

Virtual Museum of Canada (VMC);jsessionid=7544D207B0F23547976DD02F72F61AAC

Virtual Museum Exhibit….Museum on Demand

Virtual Library museums pages (VLmp)

Virtual Starry Night in Second Life

Virtual Museums: Uffizi

Virtual Toilet Paper Museum

Virtual Valve Museum

Virtual Typewriter Museum

Virtual Shoe Museum

The Walker Art Center: WACTAC

Walters Art Museum: Waltee’s Quest: The Case of the Lost Art


WebWise 2009 Conference on Stewardship in the Digital Age (Institute of Museum and Library Services).

The Whitney Museum of American Art: Youth2Youth

“Wikipedia Loves Art”

Wilmington (DE) Stroop Branch Library

“World Digital Library debuts in Dozens of Languages”

WWW Virtual Library

Yale University Art Gallery: Schoolhouse