Developing Socially Engaged Youth Through Game Design


This summer at the Games For Change Festival, the Game Jam Guide e-book was released, sharing advice from a range of experts on how to lead game jams. One of those experts is Matthew Farber, an assistant professor of technology, innovation and pedagogy at the University of Northern Colorado (and whom will be presenting on the topic at the upcoming Digital Media and Learning Conference). I reached out to Matthew to learn more about how he uses games for learning and how the Guide can help others run their own game jams. Matthew, it interests me

5 Secrets to Creating an Innovative After-school Program


A little over a year ago, Mahad Ibrahim reached out to me about Connected Camps, an organization I’m leading with Katie Salen that offers online learning programs and mentorship in Minecraft. Mahad and I go way back. Nearly a decade ago, Mahad had been part of the Digital Youth Project that I co-led, when he was a Ph.D. student at the UC Berkeley iSchool. More recently, Mahad had teamed up with entrepreneur and escape room designer Alexis Santos in launching Mind Foundry, an organization providing STEM learning experiences to underserved kids in the Twin Cities. Would

Watchworthy Wednesday: Remake Learning Network Turns 10, Reaches Forward


The Remake Learning network started as an experiment in collaboration among educators, researchers, mentors and caring adults and has become a movement touching thousands of lives in southwestern Pennsylvania, West Virginia and eastern Ohio. As it marks its 10-year anniversary, the network just released “Learning Together,” documenting Remake Learning’s achievements. Among its more notable accomplishments: • Connecting more than 500 organizations into a collaborative network. • Training more than 5,300 educators in new and innovative teaching methods. • Establishing more than 170 makerspaces for hands-on learning. • Engaging more than 53,000 people in the annual Remake Learning Days celebration.

The Need for Frank Discussions About Digital Identity, Trust


I have been writing profiles of core members of the design team working on developing the Center for Solutions to Online Violence over the course of the past year and have been asking this group of educators to reflect on the lessons learned about abusive and threatening online behavior. This month, I spoke to Associate Professor Rebecca Richards, a rhetoric and writing specialist at St. Olaf College in Minnesota, about how she brings her experiences as a former public school teacher in urban and rural settings to her scholarly thinking about the challenges that teens face in

Opportunity to Share Research on Connected Learning, Teacher Education


If you follow my blog posts, you know that I am deeply committed to exploring the intersections of connected learning and teacher education, both in my own practice as a teacher educator and in the work of fellow innovative educators in the National Writing Project network. I am excited to take this commitment to a new level as I take on the editorship of a peer-reviewed, open access journal — Contemporary Issues in Technology and Teacher Education (English section), sponsored by the Conference on English Education (CEE) through the National Council of Teachers of English (NCTE). My

Combining Art and Technology Engages Students


To maker-educators Fabrice Florin and Edward Janne, maker ed is not just about the technology: “the real power comes from enabling students to build their own projects, combining art, technology, and storytelling,” they insist. Although neither Florin nor Janne had previous training as educators, both are more than sufficiently savvy in multimedia storytelling. Florin was one of the founders of Apple’s Multimedia Lab (the Wikipedia page for the lab is a stub — someone should fill it out), which produced, among other pioneering explorations, Life Story and Moss Landing, which turned out to be prototypes for

Frugal Innovation in Digital Learning


I’ve been doing a lot of reflecting on what makes a good and accessible digital assignment for faculty and teachers who are not comfortable with digital tools but open to learning and experimenting. An approach I’ve often seen is what I’ve recently started calling the kitchen sink approach to “onboarding.” In this approach, a suite of tools or a single tool that can do “everything you can imagine and more” is shown or given to a faculty member to integrate into their already existing course or assignment. The hesitant but eager faculty member, initially excited to

Digital Learning in British Art Museums


Disclaimer: The Tate Modern is one of my favorite museums. My previous apartment held a place of honor, above the couch, for a poster I picked up there. And, in 2014, I interviewed the developers of their awesome app, the Magic Tate Ball (re: Using “String and Sellotape” To Build the Magic Tate Ball). So, imagine my excitement when I was recently introduced to Kathryn Box at the Tate Gallery in London. Kathryn manages and produces content for the Tate Kids website and the Tate Kids social channels, which focuses on games and films and articles