Setting screen time rules isn’t simple, but Anya Kamenetz’ new book, “The Art of Screen Time: How Your Family Can Balance Digital Media and Real Life,” aims to help parents moderate technology in their children’s lives. Kamenetz, an expert on education and technology, spoke with Mimi Ito, director of the Connected Learning Lab at the University of California, Irvine, in the first in a series of online conversations and podcasts, featuring books and research that aim to help educators, scholars, parents and technology makers make sense of learning in the digital age. Many parents, Kamenetz said,
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A University of California, Irvine undergrad, whose mother died two years ago leaving her to care for her grandfather and younger brother, was lucky when she could afford a meal for herself. The transfer student, commuting from L.A. five days a week and working 10-15 hours per week, “was rarely eating one meal per day because she would use any funds she had to feed her grandfather and brother first. In addition, she has a medical condition (post-concussion syndrome), and her lack of appropriate nutrition was making it worse because she was always fatigued and feeling
Social-emotional learning has become a significant education policy priority and a key focus for education technology development and investment. The core idea behind social-emotional learning (SEL) approaches is that the “non-cognitive” aspects of learning are fundamentally linked to academic progress. Improving SEL skills is, therefore, seen as an important prerequisite for raising attainment. This simple idea has now begun to catalyze an outpouring of policy lobbying, ed-tech developments, and, importantly, new models of financial investment and profit-making. SEL, in other words, is being sold as a policy solution to long-standing educational problems, a potentially lucrative ed-tech
Digital citizenship, according to Common Sense Media, is “a way of thinking critically online, being safe with your information and who you connect with and acting responsibly in how you communicate and behave.” As part of Digital Citizenship Week, which took place the third week of October in California, the nonprofit organization created a guide for educators for promoting digital citizenship. The 35-page guide, “Digital Citizenship and Social and Emotional Learning,” aims to help educators connect challenging digital dilemmas to social and emotional skills through discussion questions, lessons and digital tools that build students’ character. From the guide: A key
I’ve written in the past about understanding the Terms of sites you are asking students to use and been interviewed about the implications of social media in classes. This year, one of the things I want to focus on is bringing those two things together. It is important that we don’t just know the terms we are asking our students to work under when we enforce the use of social media or other proprietary digital platforms for course work, it is important we know the implications and the devastating effects these tools and platforms might have
Día de los Muertos, or Day of the Dead, today celebrated Nov. 1 and 2, is a tradition of honoring ancestors, and more educators are seeking ways to teach about it. Started by the Aztecs some 3,000 years ago, the ritual, which includes honoring deceased loved ones by erecting altars adorned with their pictures and favorite foods, colorful parades and skull face painting, has been spreading throughout the U.S. It’s featured in the movies, museums, schools and cultural centers. And, among the many resources offered to teachers, parents and other educators online, is the Smithsonian Latino
Three powerful myths persist in our narratives around education technology. The first is that technology has the capacity to disrupt systems. For all the hope and hype that technologies can enable major organizational changes in educational systems through personalization, unbundling, or information access, but in reality, the reality is that culture domesticates new technologies. New apps, software, and devices are put in the service of existing structures and systems, rather than rearranging them. The most widely adopted education technologies are those that add a little efficiency to existing practices in school systems. The second myth is
What would happen if games that go beyond simple situational conflict, such as combat and confrontation, instead took on more complex questions about life? Game designer Tracy Fullerton offered her thoughts during her keynote address at the recent Games for Change Festival. “Real life is neither either or, it’s not on or off or versus, it’s not black or white, it’s not any kind of duality no matter how we try to simplify it,” she said. “We all know in our experience that life is filled with grays, with nuance, with layers of perspective and problematising
“Let us move from human-centered design to humanity-centered design.” — From the Copenhagen Letter I’ve been struggling to write this post for a long, long time. Every time I see calls for teaching coding to young people or to girls or to minorities, I get frustrated. First off, the need for everyone to learn code may be inflated, as Audrey Watters has written. As someone with a bachelor’s degree in computer science, I can assure you that no coding bootcamp is going to produce a person as qualified as someone who has studied computer science at
Why did Rumpelstiltskin want a first-born child? The Brothers Grimm fairytale never gave a reason. A fascinating explanation is revealed in “Rumpelstiltskin and His Husband,” a twist on the classic story written by Eva Nemirovsky for the Twist Fate Challenge, an international art and writing challenge for 13 to 17 year olds that published a book featuring the best entries. “This is a great explanation,” author Sara Ryan said this week in an Educator Innovator webinar on the challenge. “Because he is not allowed to adopt with his husband because of oppressive laws, he needs to
I think the Twist Fate Challenge is AMAZING….It gives young writers a chance to expand their imaginations. (Simone)* Sometimes the only thing separating a hero from a villain is a curious twist of fate. An unexpected turn of events — a chance encounter, a hasty decision, an unexpected detour, a best intention — can spark a chain reaction that upends our expectations of familiar fantasy tropes and storylines. In Spring of 2016, young writers and artists were invited to conceptualize their own hypothetical hero/villain twist of fate in the “Twist Fate Challenge.” Together with DeviantArt (DA)
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This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.