Why did Rumpelstiltskin want a first-born child? The Brothers Grimm fairytale never gave a reason. A fascinating explanation is revealed in “Rumpelstiltskin and His Husband,” a twist on the classic story written by Eva Nemirovsky for the Twist Fate Challenge, an international art and writing challenge for 13 to 17 year olds that published a book featuring the best entries. “This is a great explanation,” author Sara Ryan said this week in an Educator Innovator webinar on the challenge. “Because he is not allowed to adopt with his husband because of oppressive laws, he needs to
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In its quest to make computer science education free and accessible to everyone, Google is expanding its igniteCS program. The initiative pairs volunteer computer science undergrads, who serve as mentors, and younger students, who learn from them. Libraries now are being recruited as sites to host the growing program. “Our goal really is to make computer science free and accessible to everyone,” said Erin Mindell Cannon, a Google program manager. “Computer science, in a lot of ways, is so broad and so intangible that I think a lot of students don’t understand what it can be.”
The concept of “big data” has been the subject of considerable hype and speculation in recent years. So much so that the dominant technologies and technical practices that generate big data — data analytics, algorithms and machine learning — are now commonly described as “artificial intelligence” instead. As a result, Ian Bogost argues, there has been “an explosion of supposed-AI in media, industry and technology.” Despite emerging punctures in the big data and AI hype bubbles, it remains hard to dispute that digitally produced, collected and analysed forms of data have been vested with certain powers
If you’re interested in gaming research, how to design educational games and how gaming can be used to promote learning and social impact, you should check out this year’s two gaming workshops at the 8th annual Digital Media and Learning Conference. Designing Learning Games Eric Klopfer and Scot Osterweil, of MIT’s Education Arcade, are leading the workshop on “Designing Learning Games — an XCD approach.” “Our work in designing learning games has evolved into a framework of design principles for what we call ‘Resonant Games’ — games that are designed for the whole learner as well
Like many of my friends and colleagues, August is the month for deep engagement in course design. If you were to shine a flashlight into this world, you would find me on a couch in the living room, hair disheveled, clothes unchanged for days, various plates and cups tossed to the floor, surrounded by books ranging from Vygotsky’s Mind in Society to Scieszka and Barnett’s Battle Bunny. I love this time of year. And, once I get started on design, it is almost impossible to stop. For me, imagining a learning environment, curating the texts, and
Students at three Los Angeles area high schools this coming school year will be tackling questions about media literacy, work retraining and youth movements as part of a PBS NewsHour video reporting program aimed at teaching them the tools for employment as multi-media journalists in the future. “We have mentors work with the students and their teachers as they produce three video projects at each of the schools, and the best ones can get featured on PBS NewsHour,” said Christine Zirneklis, PBS SoCal community engagement coordinator. The mentors are broadcast media experts familiar with video editing
I am lucky to know some amazing teachers. I know teachers who are throwing open the doors of their classrooms and partnering with community organizations, libraries, and museums to expand students’ learning opportunities. I know teachers who are flipping the hierarchical teacher-student relationship on its head to allow students to take the lead in their learning. I know teachers who are linking their students to networks that discuss and take action on the most pressing issues of the day. When I ask these teachers why they are making these innovative moves in their practice, they tell
Two years ago, Connected Camps and Institute of Play launched Minecraft Summer of Learning, piloting a new model for in-game virtual summer camps. We’ve served over two thousand families since then, and are mid-way through summer 3.0. This year’s camps reflect a ton of learning and iteration, but what has stayed constant is our focus on relationships. Through our summer camps, kids are developing close relationships around shared interests, and are able to stay connected with our community year-round. Deep and Close Friendships As I wrote back when we were about to launch, the engine for
At it’s core, connected learning is about educational equity, and Code.org, which runs Hour of Code, is a shining example. The nonprofit organization recently announced the results of a new survey of the young people it serves. And, the news is good: underrepresented minorities make up 48 percent of Code.org’s students in their courses and girls make up 45 percent. Code.org, designs its courses with equity in mind. This month, it released a new free computer science course for 7th- through 9th-graders. Called “CS Discoveries,” the year-long course compliments Code.org’s existing courses, “CS Fundamental” (for primary
A couple of years ago, I worked in the summer to build Connected Courses with some amazing colleagues. I dabbled in the work of connected learning prior to this invitation, but this was my first real attempt to put the principles into practice. Our goal with Connected Courses was, and remains, to support faculty who are “developing online, open courses that embody the principles of connected learning and the values of the open web.” At some point in the middle of our week of building, Mimi Ito made a comment, an aside, that stuck with me.
In our last script published here, we approached our Networked Narratives course (@NetNarr) in an emergent fashion. This next installment considers how students explore digital identity via a number of role-play activities, influenced by a few outside mystery characters. Designing for Emergence, The Screenplay, Part 2 Act 2: Scene 1 (A slow dissolve into a view over Alan’s shoulder in a video call with Mia. It’s the summer of 2017, and he sees the bright light coming through the window behind her in New Jersey. Likewise, the warm Arizona light coming in his window lights up
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This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.