A University of California, Irvine undergrad, whose mother died two years ago leaving her to care for her grandfather and younger brother, was lucky when she could afford a meal for herself. The transfer student, commuting from L.A. five days a week and working 10-15 hours per week, “was rarely eating one meal per day because she would use any funds she had to feed her grandfather and brother first. In addition, she has a medical condition (post-concussion syndrome), and her lack of appropriate nutrition was making it worse because she was always fatigued and feeling
Call for Participation now open for the 2018 Connected Learning Summit! Accepting proposals for research papers, workshops, ignite talks, tech demos, working papers, & more. Learn more: https://t.co/IkJFE6LAHe #CLS2018 #CFP #ConnectedLearning pic.twitter.com/zey2TOYEEG— CL Summit (@TheCLSummit) November 15, 2017
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If you’re interested in gaming research, how to design educational games and how gaming can be used to promote learning and social impact, you should check out this year’s two gaming workshops at the 8th annual Digital Media and Learning Conference. Designing Learning Games Eric Klopfer and Scot Osterweil, of MIT’s Education Arcade, are leading the workshop on “Designing Learning Games — an XCD approach.” “Our work in designing learning games has evolved into a framework of design principles for what we call ‘Resonant Games’ — games that are designed for the whole learner as well
Like many of my friends and colleagues, August is the month for deep engagement in course design. If you were to shine a flashlight into this world, you would find me on a couch in the living room, hair disheveled, clothes unchanged for days, various plates and cups tossed to the floor, surrounded by books ranging from Vygotsky’s Mind in Society to Scieszka and Barnett’s Battle Bunny. I love this time of year. And, once I get started on design, it is almost impossible to stop. For me, imagining a learning environment, curating the texts, and
Students at three Los Angeles area high schools this coming school year will be tackling questions about media literacy, work retraining and youth movements as part of a PBS NewsHour video reporting program aimed at teaching them the tools for employment as multi-media journalists in the future. “We have mentors work with the students and their teachers as they produce three video projects at each of the schools, and the best ones can get featured on PBS NewsHour,” said Christine Zirneklis, PBS SoCal community engagement coordinator. The mentors are broadcast media experts familiar with video editing
I am lucky to know some amazing teachers. I know teachers who are throwing open the doors of their classrooms and partnering with community organizations, libraries, and museums to expand students’ learning opportunities. I know teachers who are flipping the hierarchical teacher-student relationship on its head to allow students to take the lead in their learning. I know teachers who are linking their students to networks that discuss and take action on the most pressing issues of the day. When I ask these teachers why they are making these innovative moves in their practice, they tell
Two years ago, Connected Camps and Institute of Play launched Minecraft Summer of Learning, piloting a new model for in-game virtual summer camps. We’ve served over two thousand families since then, and are mid-way through summer 3.0. This year’s camps reflect a ton of learning and iteration, but what has stayed constant is our focus on relationships. Through our summer camps, kids are developing close relationships around shared interests, and are able to stay connected with our community year-round. Deep and Close Friendships As I wrote back when we were about to launch, the engine for
At it’s core, connected learning is about educational equity, and Code.org, which runs Hour of Code, is a shining example. The nonprofit organization recently announced the results of a new survey of the young people it serves. And, the news is good: underrepresented minorities make up 48 percent of Code.org’s students in their courses and girls make up 45 percent. Code.org, designs its courses with equity in mind. This month, it released a new free computer science course for 7th- through 9th-graders. Called “CS Discoveries,” the year-long course compliments Code.org’s existing courses, “CS Fundamental” (for primary
A couple of years ago, I worked in the summer to build Connected Courses with some amazing colleagues. I dabbled in the work of connected learning prior to this invitation, but this was my first real attempt to put the principles into practice. Our goal with Connected Courses was, and remains, to support faculty who are “developing online, open courses that embody the principles of connected learning and the values of the open web.” At some point in the middle of our week of building, Mimi Ito made a comment, an aside, that stuck with me.
In our last script published here, we approached our Networked Narratives course (@NetNarr) in an emergent fashion. This next installment considers how students explore digital identity via a number of role-play activities, influenced by a few outside mystery characters. Designing for Emergence, The Screenplay, Part 2 Act 2: Scene 1 (A slow dissolve into a view over Alan’s shoulder in a video call with Mia. It’s the summer of 2017, and he sees the bright light coming through the window behind her in New Jersey. Likewise, the warm Arizona light coming in his window lights up
I recently received a gift package from Alan Levine, a friend from Arizona. Two of my favorite items from the package are ones that I think are sort of gifts for my daughter, but really intended for me. These two items, I felt, give nods to digital citizenship. The first is “Click, Clack, Moo: Cows that Type.” As is clear from the title, it’s a book about cows that type. Not only do they type, but they use their typing to communicate with the farmer, to make demands. When he doesn’t respond, their demands turn to
It’s here! The schedule for this year’s Digital Media and Learning Conference has been released. Among the highlights: The keynote address by danah boyd, founder and president of Data & Society, a research institute focused on understanding the role of data-driven technologies in society. She also is a principal researcher at Microsoft Research and a Visiting Professor at ITP at New York University. Her research focuses on the intersection of technology, society and policy. She presently is examining questions related to bias in “big data” and artificial intelligence, how people negotiate privacy and publicity, and the social
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This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.