Educators have long been responsible for supporting the growth and development of all young people. The job of designing engaging lessons, promoting respectful discussion, creating an inclusive classroom, and preparing youth for life in democratic society is never an easy one. We expect educators to perform these and countless other feats on a daily basis. And, this particular political moment is especially challenging. Characterized by record-high indicators of polarization and ideological discord among our major political parties, this political moment has made educators’ routine job duties remarkably challenging and ever-important. What follows is a brief overview
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Diego Casaes and Paula Goes from Global Voices Online have been instrumental in crowdsourcing efforts for the 2010 Brazilian elections. Oct. 3 was Election Day in Brazil. About 135 million Brazilians voted (in Brazil, voting is compulsory) for their candidates for president, state governors, senators, federal and district deputies. However, these elections took place in a new context. It was the first time Brazilians experienced the Internet playing a significant role in the media coverage and in the election itself. All the candidates for president and most of the other candidates have had websites and Twitter
In the Phaedrus, Plato famously objected to writing, noting that it would cause a number of ills: it would lead to the decay of memory, it would deceive people into thinking that they possessed knowledge merely because they had read about it, and it was dumb – that is, it couldn’t answer questions in a dialectical format. If I read something I don’t understand or disagree with, I can’t ask the text to explain itself. It will always say what it says, forever. In general, the response of technologists has been that Plato was both right
Some recent research findings have got me thinking a lot about Franz Kafka’s story about a young clerical worker who wakes up half-transformed into a giant insect. No, it’s not research from the new journal Horror Studies but something even more horrifying from pediatric research. Research published in the August issue of Pediatrics by psychologists from Iowa State University has suggested a causal link between playing video games and children developing Attention Deficit and Hyperactivity Disorder (ADHD). The study reported that children who exceeded the two hours per day of screen time recommended by the American
In July 2009, YouMedia launched as an ambitious attempt to re-imagine the library as a more relevant learning resource for today’s teens. Understanding that the landscape has changed how teens learn, socialize and self-identify, how do we remix the public library experience so it can truly engage teens in a way that supports its core mission? A partnership between the Chicago Public Library and the Digital Youth Network, YouMedia took on this task through the creation of a unique 21st century physical learning space and an innovative online space to connect learners 24/7. The 5,500-square-foot space
This year’s convention of the Association for Computing Machinery’s Special Interest Group on Graphics and Interactive Techniques (SIGGRAPH) attracted more than 20,000 programmers, artists, researchers, filmmakers, and gaming professionals – as well as students and academics from almost 80 countries. Apparently SIGGRAPH is also promising to transform contemporary education. Most came to SIGGRAPH to see the newest products in computer graphics and interactive technologies, which were hawked by the 160 exhibitors vying for the audience’s attention on the 46,000-square-foot floor of the Los Angeles Convention Center. It was a prime location, close to many Los Angeles
Professor Katie Salen is Chair of the Digital Media & Learning Conference 2011. Her work at the innovative Quest to Learn school in New York City has been featured most recently in The New York Times Magazine. As temperatures begin slowly to abate from the rather uncomfortable heights of a long Brooklyn summer I find I am already anticipating an escape from winter. An escape that will be made possible by the second annual Digital Media and Learning conference, to be held in sunny Long Beach, Mar. 3-5, 2011. It may seem strange to speak of
Students spend a lot of time writing. Most everyone vividly remembers writing essays for school, and, for many, those memories are not necessarily pleasant. Talk of writing in the classroom often dredges up images of empty pages yawning to be filled, writer’s block, and a general uneasiness with the idea of writing in general. The papers we wrote were typically read only by our teachers, and maybe our classmates, after which they disappeared never to be seen again. In Literacy in American Lives, Deborah Brandt explains the origin for some of these uneasy feelings, noting that
Editor’s note: Global Kids does a great job mining the 24/7 flow of resources coming out of the digital media and learning field. They share some of their favorites each month. Please tell us what you’re reading or watching and why others should as well! How do we pick what to put on this list? Often, when we come across something more than once, from different sources, we usually know we’re on to something fast becoming a meme. A video, “Daniel Pink: The Surprising Truth About What Motivates Us,” is one of them. The author of
Recently, two Brazilian teenagers practicing sexting on Twitcam, became international news. More than 25,000 Twitter users watched the live transmission of the couple’s intimate moments. Copies of the video and screen shots quickly flooded other social networking sites. Several Twitter users who saw the images denounced the incident and it was reported to a local police chief. The police chief launched an investigation (all links in Portuguese) and contacted the boy, the girl, and their parents. The two teenagers (a 16-year-old boy and a 14-year-old girl) said the broadcast was the result of a wager. The
Carmen and her mother are close. As far as Carmen’s concerned, she has nothing to hide from her mother so she’s happy to have her mom as her ‘friend’ on Facebook. Of course, Carmen’s mom doesn’t always understand the social protocols on Facebook and Carmen sometimes gets frustrated. She hates that her mom comments on nearly every post, because it “scares everyone away…Everyone kind of disappears after the mom post…It’s just uncool having your mom all over your wall. That’s just lame.” Still, she knows that her mom means well and she sometimes uses this pattern
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This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.