Connected Learning

Watchworthy Wednesday: Feeding Mind and Body

Wednesday, November 15, 2017 Comment students at UCI food pantry

A University of California, Irvine undergrad, whose mother died two years ago leaving her to care for her grandfather and younger brother, was lucky when she could afford a meal for herself. The transfer student, commuting from L.A. five days a week and working 10-15 hours per week, “was rarely eating one meal per day because she would use any funds she had to feed her grandfather and brother first. In addition, she has a medical condition (post-concussion syndrome), and her lack of appropriate nutrition was making it worse because she was always fatigued and feeling


Watchworthy Wednesday: Day of the Dead Resources Guide Educators

Wednesday, November 01, 2017 Comment altar

Día de los Muertos, or Day of the Dead, today celebrated Nov. 1 and 2, is a tradition of honoring ancestors, and more educators are seeking ways to teach about it. Started by the Aztecs some 3,000 years ago, the ritual, which includes honoring deceased loved ones by erecting altars adorned with their pictures and favorite foods, colorful parades and skull face painting, has been spreading throughout the U.S. It’s featured in the movies, museums, schools and cultural centers. And, among the many resources offered to teachers, parents and other educators online, is the Smithsonian Latino


Three Myths About Education Technology and the Points of Light Beyond

Monday, October 30, 2017 Comment Tween boys using digital tablets and cell phone in sunny autumn park

Three powerful myths persist in our narratives around education technology. The first is that technology has the capacity to disrupt systems. For all the hope and hype that technologies can enable major organizational changes in educational systems through personalization, unbundling, or information access, but in reality, the reality is that culture domesticates new technologies. New apps, software, and devices are put in the service of existing structures and systems, rather than rearranging them. The most widely adopted education technologies are those that add a little efficiency to existing practices in school systems. The second myth is


Watchworthy Wednesday: How Arts and Humanities Games Celebrate Life

Wednesday, October 25, 2017 Comment Walden game scene

What would happen if games that go beyond simple situational conflict, such as combat and confrontation, instead took on more complex questions about life? Game designer Tracy Fullerton offered her thoughts during her keynote address at the recent Games for Change Festival. “Real life is neither either or, it’s not on or off or versus, it’s not black or white, it’s not any kind of duality no matter how we try to simplify it,” she said. “We all know in our experience that life is filled with grays, with nuance, with layers of perspective and problematising


Watchworthy Wednesday: More Twist Fate Reflections

Wednesday, October 18, 2017 Comment Gangsters of Zootopia By Amberlina-Chan

Why did Rumpelstiltskin want a first-born child? The Brothers Grimm fairytale never gave a reason. A fascinating explanation is revealed in “Rumpelstiltskin and His Husband,” a twist on the classic story written by Eva Nemirovsky for the Twist Fate Challenge, an international art and writing challenge for 13 to 17 year olds that published a book featuring the best entries. “This is a great explanation,” author Sara Ryan said this week in an Educator Innovator webinar on the challenge. “Because he is not allowed to adopt with his husband because of oppressive laws, he needs to


Reflections on Youth Efficacy in the Twist Fate Challenge

Monday, October 16, 2017 Comment

I think the Twist Fate Challenge is AMAZING….It gives young writers a chance to expand their imaginations. (Simone)*  Sometimes the only thing separating a hero from a villain is a curious twist of fate. An unexpected turn of events — a chance encounter, a hasty decision, an unexpected detour, a best intention — can spark a chain reaction that upends our expectations of familiar fantasy tropes and storylines. In Spring of 2016, young writers and artists were invited to conceptualize their own hypothetical hero/villain twist of fate in the “Twist Fate Challenge.” Together with DeviantArt (DA)


Watchworthy Wednesday: Goodbye DML, Hello CLS

Wednesday, October 11, 2017 Comment DML conferences through the years

As the eighth and final Digital Media and Learning Conference came to a close last week, its organizers announced the creation of a new annual event — the Connected Learning Summit — that will debut next summer at the MIT Media Lab. New Event Debuts at MIT Aug. 1-3 The summit, to be held Aug. 1-3, will be hosted by the Connected Learning Lab from the University of California, Irvine, the UC Humanities Research Institute, the MIT Media Lab and MIT Scheller Teacher Education Program. It will take place at the MIT campus every other year


Networked Narratives: Netproving in the Mirror World

Wednesday, October 04, 2017 Comment Levine

In our most recent script, we set the stage for how we approached the Networked Narratives course (@NetNarr) as a networked improvisation including some mystery characters. Here, we reflect on what was designed as an open space for the collective imagination — a place where students created alternative personas and then engaged them in the #NetNarr mirror world called #Arganee. Designing for Emergence, The Screenplay, Part 3 Act 3: Scene 1 (Like previous acts, the opening scene dissolves into a view over Alan’s shoulder at a video chat screen with Mia. Her background appears to be


Developing Socially Engaged Youth Through Game Design

Monday, October 02, 2017 Comment

This summer at the Games For Change Festival, the Game Jam Guide e-book was released, sharing advice from a range of experts on how to lead game jams. One of those experts is Matthew Farber, an assistant professor of technology, innovation and pedagogy at the University of Northern Colorado (and whom will be presenting on the topic at the upcoming Digital Media and Learning Conference). I reached out to Matthew to learn more about how he uses games for learning and how the Guide can help others run their own game jams. Matthew, it interests me


5 Secrets to Creating an Innovative After-school Program

Wednesday, September 27, 2017 Comment minecraft play

A little over a year ago, Mahad Ibrahim reached out to me about Connected Camps, an organization I’m leading with Katie Salen that offers online learning programs and mentorship in Minecraft. Mahad and I go way back. Nearly a decade ago, Mahad had been part of the Digital Youth Project that I co-led, when he was a Ph.D. student at the UC Berkeley iSchool. More recently, Mahad had teamed up with entrepreneur and escape room designer Alexis Santos in launching Mind Foundry, an organization providing STEM learning experiences to underserved kids in the Twin Cities. Would