DML Conference

Watchworthy Wednesday: Announcing the 2017 DML Schedule

Wednesday, July 12, 2017 Comment dml 2017 banner

It’s here! The schedule for this year’s Digital Media and Learning Conference has been released. Among the highlights: The keynote address by danah boyd, founder and president of Data & Society, a research institute focused on understanding the role of data-driven technologies in society. She also is a principal researcher at Microsoft Research and a Visiting Professor at ITP at New York University. Her research focuses on the intersection of technology, society and policy. She presently is examining questions related to bias in “big data” and artificial intelligence, how people negotiate privacy and publicity, and the social


Watchworthy Wednesday: Sneak Peek of DML Conference Workshops

Wednesday, July 05, 2017 Comment dml workshops

As the Digital Media and Learning Conference panel discussions and featured talks are being finalized and keynote addresses are getting polished, here’s a glimpse of the 10 pre-conference workshops being offered this year. Taking place Oct. 4, the day before the two-day main conference at the University of California, Irvine, the workshops offer deep dives into hands-on activities, mini-courses and working sessions with top experts in the digital media and connected learning field. Topics range from courses in media making, learning analytics, program evaluation and game design to tackling problems in research and practice. The workshops: “Games


Watchworthy Wednesday: Apply to Present at DML2017 by May 1

Wednesday, April 26, 2017 Comment dml conference

Got an innovative program or research project dealing with connected learning or digital media and learning? We want to hear about it at this year’s Digital Media and Learning Conference, and the deadline to apply to be a featured speaker has been extended to May 1. The 8th annual DML Conference is an international gathering that brings together a vibrant and diverse community of innovators, thinkers, and progressive educators to delve into leading-edge topics in digital media and learning. Attendees build connections across research, design, and practice in the service of progressive, equitable, and youth-centered approaches


Virtually Connecting at #2016DML

Thursday, September 22, 2016 Comment dml2015

I am pleased to report that the upcoming Digital Media and Learning Conference (to be held at the University of California, Irvine on Oct. 5-7) is slated as rich ground for Virtually Connecting!   Virtually Connecting is a connected learning community that is reshaping the ways we think about professional collegiality. In a traditional model of professional development, conferences have always been the key location to build conversations and connections. In the era of the conference hashtag and the meeting back channel, claims have been made that it is easier to keep up with conference conversations,


Deconstructing Disneyland: An App-Based Media Literacy Experience

Monday, August 08, 2016 Comment Deconstructing Disneyland

If Pokémon Go marked the beginning of the era of mass-market Augmented Reality Games (ARGs), Deconstructing Disneyland may mark the beginning of ARGs as mobile media literacy education tools. Media scholars, game designers, technologists, educators, and students at Brigham Young University are finishing an “immersive mobile app that encourages users to critically engage with the popular theme park, expanding their media literacy skills while enhancing their Disney experience.” associate professor of design Brent Barson, student Chris Bowles, associate professor of media arts Jeff Parkin, and assistant professor of media arts Benjamin Thevenin plan to present their


Amino One Makes Bioengineering Useful, Easy to Learn

Thursday, July 21, 2016 Comment bioengineering lab workshop

A chemistry set was a big part of what first interested me in science, back in the 20th century. Today’s scientist of tomorrow has the opportunity to play and learn with a bioengineering set! Yes, you can safely experiment with genetically altering bacteria to create your own pigments and more. It’s called Amino One from AminoLabs — a “laptop size Personal Bioreactor and Transformation Station” that enables learners to experience safe hands-on bioengineering — and make personally useful products. Personally, as a painter, I can’t wait to engineer bacteria to create my own pigments. Julie Legault, CEO


Connecting Digital Media to Civic Learning

Monday, July 04, 2016 Comment two men with headsets sitting and looking at multiple screens at broadcast work station

Since the printing press, communication media and citizen political engagement have been intertwined. Now that we have a global generation of young people who have printing presses, broadcasting stations, and organizing tools in their pockets, educators see ways to connect young people’s enthusiasm for Tumblr, Snapchat, YouTube with civic learning. I’ve been interested personally in the use of social media to encourage civic engagement among young people since the olden days of 2008, when I contributed a chapter on “Using Participatory Media and Public Voice to Encourage Civic Engagement” for an MIT Press volume: Civic Life


STEM Design Strategies to Engage Underrepresented Students

Monday, June 27, 2016 Comment 4 kids in classroom learning computer program

Although “making is a stance toward learning,” Minecraft is proving to be an object to learn with as well as think with in many after-school programs. “Talking about tinkering while doing it, in person and online, can enhance social contexts for peer learning and for learning thinking skills,” however, inequities continue to exist in underserved communities — what Henry Jenkins has called “the participation gap.” Digital Youth Network, among others, has been busy trying, assessing, and spreading the word about practices that effectively bridge the gap. At DML 2016, on Thursday, Oct. 6, at 12:30 p.m.,


Research Shows Connected Learning Works

Monday, June 20, 2016 Comment girl with headphones on and laptop

Does connected learning — particularly in disadvantaged communities and for underrepresented youth — work? The answer is important to students, educators, and parents. It’s also of great interest to institutions such as the MacArthur Foundation, which has a multi-decade commitment to improving educational outcomes. After years of granting millions of dollars to schools, the foundation started a broad initiative that was based not strictly on educational institutions, but also on the extra-curricular learning environments that were emerging as more and more young people became immersed in digital media: “In 2004, we decided to consider alternative paths.


Designing Youth Participatory Action Research Pathways: Bringing YPAR to DML

Monday, April 04, 2016 Comment graphic design for DML Geekout Day workshop, Designing Youth Participatory Action Research Pathways

Sometimes when you are immersed in a community and surrounded by friends with like-minded interests, beliefs, and ideas, you begin to forget that an entire world that does not understand your lingo or share your experiences exists outside that community. I re-learn this lesson often in the context of the Youth Participatory Action Research (YPAR) community. I feel so fortunate to have been invited to share my YPAR experiences across multiple audiences over the past few weeks. I participated in an Educator Innovator webinar alongside several members of the UCLA Council of Youth Research to discuss