Escape Room

Using Escape Rooms to Gamify Learning

Monday, January 23, 2017 Comment minecraft-escape-room-banner

Escape Rooms first came to America in 2012-2013 from Asia and Europe, quickly spreading across the country. As defined by Professor Scott Nicholson, “escape rooms are live action team based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time.” It should come as little surprise, but before long, innovative educators were adapting the escape room format for a wide-range of content. Last year, at Minefaire, I met Adam Bellow. Adam was honored