What would happen if games that go beyond simple situational conflict, such as combat and confrontation, instead took on more complex questions about life? Game designer Tracy Fullerton offered her thoughts during her keynote address at the recent Games for Change Festival. “Real life is neither either or, it’s not on or off or versus, it’s not black or white, it’s not any kind of duality no matter how we try to simplify it,” she said. “We all know in our experience that life is filled with grays, with nuance, with layers of perspective and problematising
This summer at the Games For Change Festival, the Game Jam Guide e-book was released, sharing advice from a range of experts on how to lead game jams. One of those experts is Matthew Farber, an assistant professor of technology, innovation and pedagogy at the University of Northern Colorado (and whom will be presenting on the topic at the upcoming Digital Media and Learning Conference). I reached out to Matthew to learn more about how he uses games for learning and how the Guide can help others run their own game jams. Matthew, it interests me
If you’re interested in gaming research, how to design educational games and how gaming can be used to promote learning and social impact, you should check out this year’s two gaming workshops at the 8th annual Digital Media and Learning Conference. Designing Learning Games Eric Klopfer and Scot Osterweil, of MIT’s Education Arcade, are leading the workshop on “Designing Learning Games — an XCD approach.” “Our work in designing learning games has evolved into a framework of design principles for what we call ‘Resonant Games’ — games that are designed for the whole learner as well
The objective of “Get That Pi,” a board game designed by a trio of students from a New Jersey intermediate school, is to earn money by correctly answering circumference or area questions and buy the most pie ingredients. The game is a contestant in the MIND Research Institute’s fourth annual K-12 Game-a-thon, which challenges Kindergarten through 12th-grade students to create their own math games — such as board, card, outdoor and computer or mobile app games — to solve mathematical problems. Search the hashtag #gameathon on Twitter for ideas. “The challenge is designed to help students engage
Recently, I had the opportunity to talk with game designer Kathryn Hymes about language, agency, and world building. As one half of the gaming company Thorny Games (with Hakan Seyalioglu), Kathryn is currently running a Kickstarter for a tabletop roleplaying game, Dialect, a game that encourages players to create a new culture and its language and — over time — imagine how the language gradually dies. Possibilities of Gaming In looking at Dialect, I am particularly interested in how the flexibility of gaming allows players to move beyond traditional assumptions of what games can be and
I’ve been teaching educational game design for a few semesters now as part of a module of a Creative Thinking and Problem Solving liberal arts course at my institution. I started out as a novice to the whole idea of game design, but I knew a lot about education. From teaching the course several times, I’ve learned a lot about how to teach it (and how not to), but I’ve also learned a lot from observing my students make mistakes when designing educational games. And, I make these mistakes sometimes when attempting to design a game.