Last year, I was gob-smacked on a trip to D.C. by the temporary WONDER exhibit at the Renwick Gallery (and wrote about it here). Last fall, I was excited to see the Gallery release a mobile VR version of the now-closed exhibit. I reached out to Sara Snyder, the chief of the Media and Technology Office at the Smithsonian American Art Museum, to learn how and why it was developed. Sara, thank you for joining us today. Why don’t we start by introducing your museum (the Smithsonian American Art Museum) and your department (the Media and
I reached out to Rebecca Bray, the chief of experience development at the Smithsonian’s National Museum of Natural History in Washington, D.C., to learn about how the museum developed and now runs its innovative Q?rius (pronounced “curious”) space, opened in 2013 as an interactive and educational lab with microscopes, touch screens, interactive activities and a “collection zone,” housing over 6,000 different specimens and artifacts visitors can handle. In our conversation below, we explore their design process, the role of youth learners, the pros and cons of integrating digital media into a hands-on learning space, and more.
With a camera that sees infrared light pointed at a centuries-old painting by artist Jan Provost, the original sketch underneath appears. The x-rayed image shows how different the original drawing was from what was ultimately painted. To analyze the minerals in the paint used, scientists use XRF (X-ray fluorescence), a non-destructive analytical technique that determines the elemental composition of materials. Such science and technology can be used to answer all sorts of art history and scientific questions. That was the point of a virtual field trip today behind the scenes at the Detroit Institute of Arts
I recently took a walk across the park from American Museum of Natural History (AMNH), where I work, to our sibling museum founded on the other side of Central Park, The Metropolitan Museum of Art. For the first time, I got to go behind the scenes and visit their MediaLab, run by Marco Castro Cosio. After the tour, I met with both Marco and Neal Stimler, digital asset specialist in Collection Information. Both work together in the museum’s centralized Digital Department. I spoke with them about the Met MediaLab and what roles it plays spreading digital
In my previous post, “My Beef With Badges,” I called on the emerging badging community to stop conflating our aspirations with our achievements, and to start sharing a more accurate picture of the challenges we all face. I also tried to make clear that I have been a part of the very problem I now aim to address. As I’ve been asked in recent weeks to present and engage our community around these ideas, I’ve often expressed my intent to “walk the talk” and share what we’ve been observing where I work, at the American Museum
As part of my efforts to explore the intersection of digital media and museum-based learning, here is list of items I’ve recently tweeted. I start with the most general and drill down to my specific area of work — informal science learning at the American Museum of Natural History. Envisioning the Future of Educational Technology (infographic) This infographic by Michell Zappa of Envisioning Tech envisions emerging technology impacting learning through 2040. The specific tools are interesting to explore, such as games and badges, but of more interest to me is how they are organized to examine