Video Games

Watchworthy Wednesday: How Arts and Humanities Games Celebrate Life

Wednesday, October 25, 2017 Comment Walden game scene

What would happen if games that go beyond simple situational conflict, such as combat and confrontation, instead took on more complex questions about life? Game designer Tracy Fullerton offered her thoughts during her keynote address at the recent Games for Change Festival. “Real life is neither either or, it’s not on or off or versus, it’s not black or white, it’s not any kind of duality no matter how we try to simplify it,” she said. “We all know in our experience that life is filled with grays, with nuance, with layers of perspective and problematising


Watchworthy Wednesday: How Video Games Amplify Learning

Wednesday, May 24, 2017 Comment Constance Steinkuehler

As a leading scholar of video games, game culture and game player behavior, Constance Steinkuehler argues that games amplify learning and academics. In fact, video games and esports “leverage and require an incredible amount of cognitive intellectual labor,” she said at last week’s University of California, Irvine eSports Symposium. “Video game play actually leads to higher problem-solving skills. And, those higher problem-solving skills actually lead to higher academic grades…. You can start to see where games, rather than being in competition for so-called intellectual pursuits or academic performances, actually are enhancers.” The UCI professor of informatics


What World of Warcraft Teaches About Misinformation

Thursday, December 22, 2016 Comment world of warcraft screen shot

A recent study from Stanford University cited that 82 percent of middle schoolers can’t distinguish between an ad labeled “sponsored news” and a real news story. The authors of the study cited that students need to be better trained in information literacy and use better information seeking strategies to solve this problem. This is a reasonable strategy but runs into issues with implementation. Teaching information literacy, the process of determining the quality and source of information, has been an emphasis of the American Association of School Librarians for decades. However, teaching of information literacy in school has declined as


Watchworthy Wednesday: UCI Opens eSports Arena

Wednesday, October 05, 2016 Comment UCI eSports arena

Now that the University of California, Irvine has opened the first eSports arena of its kind at a public college, student-gamers soon will be doing battle against the enemy Lexus in “League of Legends” tournaments under big screens to cheering fans. The new 3,500-square-foot arena is outfitted with 80 custom gaming PCs, luxurious ergonomic chairs and a webcasting studio that will broadcast matches. Home to UCI’s elite new “League of Legends” team, the arena also will host summer camps and other special events, and is available to anyone who wants to play for recreation for about


IndieCade, Part 3: Learning from Virtual Reality

Thursday, November 20, 2014 Comment game with characters showing jail and men fighting

Oculus Rift made headlines this year with a development kit for its affordable virtual reality head-mounted display, which comes equipped with sophisticated software that prevents the “simulator sickness” that was so common on earlier models. The Oculus technology was considered valuable enough to merit a $2 billion acquisition by Facebook, and it soon became the talk of many game festivals, including the independent games festival IndieCade, where it was featured in the ticking clock bomb defusion game “Keep Talking and Nobody Explodes.” But, the big winner for VR technologies at IndieCade this year was Nonny de la